Archive for the ‘Action’ Category

Lapsed

Monday, December 28th, 2009

Yeek, I’ve been falling way behind with the updates…

Not much has happened in EQ2 since the holidays have interfered with most everyone’s plans. We finished up some Butcherblock quests and picked up the starter quests in Zek, and then worked on the first stages of the Glowing Black Stone quest. My illusionist alt is currently level 30 and working through the BB quests as well.

I played through Pixeljunk Shooter over a couple of days. It’s short, but pretty good, reminiscent of the old scrolling shooters like Zeppelin and Fort Apocalypse. Your main goal is to rescue scientists and collect diamonds, but to get to them you have to manipulate various fluids and gasses by shooting passages that let them flow around, interact with each other, and so on. I’ll be looking forward to a sequel.

I played a bit of Europa Universalis Rome: Vae Victus. Since I’m still new to the EU series I started out with the Pictii, a minor province in the Scotland area. Unfortunately it’s a rather slow way to learn, as it takes quite a while to get the funds, population, and civilization rating to actually start expanding, and I kept getting overrun by barbarians. I started another game as Carthage, which is much more advanced, but haven’t done much with it yet.

I picked up DiRT 2 for myself over the holidays, and played through all of the rookie-level events. It is, of course, much like the original DiRT, except that the rally raid mode seems different (point-to-point, whereas wasn’t the original’s on circuits?), and there are no hill climb events. The difficulty seems inconsistent, too — I can do certain events like rallies on casual and beat the pants off the AI, but raids and rallycross on casual are only just barely beatable.

And last but not least, a friend got me Borderlands for xmas and that’s what I’ve primarily been playing the last few days. It’s basically Diablo crossed with an FPS, and the variety of weaponry you can find is tickling the loot whore in me. So far we’re level 16 and have done most of the first couple starting areas.

Separated At Rebirth

Sunday, November 15th, 2009

This weekend I also finally got around to starting Torchlight, and it can pretty much be summed up as…Diablo. That’s about it, really. It’s kind of like a blend of the original Diablo and Diablo 2, with a lot of the mechanics of the latter, but the underground dungeon focus of the former.

I’m playing an Alchemist, and currently I’m developing my golem summoning skills, though I’m not sure what to do for my own attacks yet. Unlike D2, you don’t have to buy prerequisite skills, so I’m even more hesitant than usual to spend skill points too early…

Make Sure Your Insurance Is Up To Date

Thursday, September 3rd, 2009

Today they released AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard For Gravity on Steam, and I’d preordered it a while ago to take advantage of a discount. Yes, that is its full name.

It’s basically about jumping off of buildings and try to land in a ring at the bottom, scoring as much as you can along the way by ‘hugging’ and ‘kissing’ buildings (get near them once to tag it for a ‘kiss’, but stay close to it for a sustained period for a series of ‘hugs’), hitting glass score plates, flipping off protesters, and spraying graffiti (though I don’t think I’ve unlocked the latter two yet). It’s all about maximizing your score by trying to find the best routes and taking appropriate risks; swing wildly about and you can reach more buildings for kisses and hit more scoring spots, but you’re more likely to bounce or crash.

There’s been a decent variety to the levels so far, with some taking place on a mountain as well, where you have to make sure you keep enough lateral momentum not to crash into the mountainside while still keeping close enough to ‘hug’ it. They can get fairly hard too, with some taking me numerous attempts just to land safely at all, or only scoring one or two stars when I thought I’d done fairly well.

There’s also some kind of surreal dystopian twist to the world it takes place in, seen through things like news updates at the level select screen (reported by the most disinterested DJ ever) and ‘meditations’ you unlock, but that’s just background flavour so far.

Fistfights With My Cousin

Saturday, August 8th, 2009

I haven’t played much lately since I’ve mainly been reinstalling stuff after upgrading my hardware and installing Windows 7. But, with plenty of free disk space now, I put GTA4 back on and played through the first handful of missions.

I’m not sure I like the melee combat system, though. Moving around is so slow and blocks and disarms are hard to pull off. This mission where I had to rescue my cousin and then chase down a loan shark took me a good four tries before I beat it, mainly thanks to trouble with the melee.

But at least the performance is pretty good now.

Shooting Minis And Stealing Potatos For Fun And Profit

Sunday, August 2nd, 2009

Yesterday I also spent a bit of time with Hard Truck Apocalypse, which I’d picked up in some sale a little while ago. It’s reminiscent of Autoduel, being based around driving around with armed vehicles, doing quests and shooting up other people’s trucks.

The story is rather cliche (the basic out for revenge for my father’s death, etc.) and the production values are rather low, especially the horrible voice acting. It’s also rather convenient that everybody in the future has to wear masks that just happen to remove the need for facial animations in the cutscenes… Still, you get to drive around and blow stuff up, which can be fun enough on its own. The main complaint so far is that there’s been an awful lot of backtracking through the same roads, but it looks like I’ll be sent to a new area next at least.

Miscellanea

Saturday, July 4th, 2009

Instead of continuing on in Trine, I wound up doing a grab-bag of different things today.

First I fired up Crackdown for a little bit. I know I swore I wouldn’t bother trying for that last agility orb anymore, but I figured I should at least check the tops of the tallest Shai-Gen buildings, since I’d passed over them before. But it wasn’t there.

I checked out the recent XBLA games and gave Rocket Riot a try, and the trial was fun enough that I wound up buying the full game. It’s fairly simple, you pilot your legless guy around a destructible 2D map trying to accomplish the given goal by firing arcing rockets around, but there’s a decent amount of variety to the goals.

And finally, inspired by a resurrected forum post, I dusted off Test Drive Unlimited and redid the Millionaire’s Challenge once again, since it gives you a good tour of the perimeter of the island. I’m a little rusty, coming in a minute slower than my previous record, but I triggered the police way too much this time.
- test drive unlimited

Feed Me

Thursday, June 11th, 2009

I was able to play around with Prototype for a bit today. It definitely has the open-world feel, though it’s a bit empty right now since I’m still fairly close to the start. There isn’t really much to do except a few races, starting the next mission, and causing some minor havoc that’s not really worth the effort in terms of xp earned. Stuff should be opening up soon though, as I can ‘consume’ certain people, gain their memories, and open up parts of the story and new people to meet.

The premise is a bit overwrought — you’re the product of some experiment gone wrong, an infection is spreading, and you’re out for revenge, blah blah blah. The movement isn’t as precise as Crackdown, and probably deliberately so, and there’s no stopping to contemplate how to reach a particular point — you just run straight up the side of a building. The controls while sprinting and wall-running are a bit awkward, and I’m constantly overshooting the tops of buildings and falling off the other side, but apparently there are upgrades that will help refine the controls.

And for someone who’s wanted so desperately by the military, it’s kind of odd how I can run up a wall, leap off a building and land in the middle of the street with a big concrete-breaking thud, or sprint through traffic and bounce off the roofs of cars, and nobody wandering around seems to think it odd.

One Last Shot

Wednesday, June 10th, 2009

I bought Prototype today, but it was taking forever to download from Steam, so in the meantime I started up Crackdown to get me in the right frame of mind.

I also had another motive for returning to Crackdown: that one last damn agility orb that I’m still missing. I’m up to 498 of 500, I know where one is (and want to make it the very last one I pick up), and now there’s just one left. Damned if I know where it is, though. I’ve considered following guides to all of the orbs, but that gets tedious quickly, so I just ran around listening for the orb-nearby sound.

Alas, by the end of the evening, the agility orb still eluded me. I did pick up a good 15-20 more hidden orbs though, putting me at 283 of 300 of them. I don’t think I’m going to waste any more time on that agility orb, though — congrats orb, you’ve beaten me.

A Little Late To The Party

Monday, May 18th, 2009

After EQ, I actually spent most of the day in WoW, though. I finished off most of the quests in Netherstorm, a couple I’d left hanging in Blade’s Edge, and finally headed off to start the Wrath of the Lich King zones in earnest. I’ll focus on Howling Fjord first, where I’m cleaning up some quests around Angmar, but haven’t decided where to go after that.

I was a bit surprised at how much money I made, going from something like 350 gold at the start of the day to nearly 700 at the end. I’m going to need at least 2000 sometime in the near future, for the dual specialization and cold weather flying abilities.

The Zs Have It

Tuesday, April 21st, 2009

I played a bit of EQ tonight, but just enough to use up the daily double xp period. I really need to find a new place to hunt…

Afterward, I played a bit of Zen of Sudoku while waiting for an update, and it’s kind of a mixed bag. The interface for marking potential numbers works well, but when the screen gets full of them, telling them all apart can get a bit difficult. There’s also not much tracking of stats, just a bunch of trophies for hitting certain milestones, and not even basic stuff like timing how long the puzzle took, or saving one for later. It does at least randomly generate them though, so I don’t run out of them like with the DS Brain Age games.

And then I tried out Zeno Clash, a brawler game with with a rather unique art style that was released today. It’s based on the HL2 engine, and you do get some guns, but it’s primarily focused on melee combat with punches, kicks, blocks, throws, etc. I’m only a few fights into it so far, but even on ‘normal’ difficulty (which is actually the lowest it goes) I’m not very good at it and succumb to the temptation to just mash buttons too often. It is nifty, though.