Category: Puzzles

Disk Space Unleashed

By heide, October 4, 2010 12:57 pm

Argh, I’m falling out of the habit of updating again… There was a stretch where I didn’t play anything since I was out of town, but there is still a bunch to talk about.

I finished off The Force Unleashed, finally freeing up the 30 gigs of disk space it was taking up. Some of the boss fights were fairly tense and I almost lost, even playing on easy, but otherwise it was still just a matter of slogging through it to see the story. I played the three DLC packs too, but they were fairly short and easy.

On a whim I finally played The Path, a rather artsy non-game where you wander around the woods as one of six girls in a weird take on Little Red Riding Hood. Around the woods you find items relating to the girls’ personalities, encounter their (oft-metaphorical) ‘wolf’, and then tour through a bizarre interpretation of Grandma’s house. I’m not sure I learned anything from it, but it was interesting trip if you appreciate surreality.

Now that I’m pretty much done with Picross 3D, my puzzle game impulse is being satisfied by Everyday Genius: SquareLogic. It’s Sudoku-like in that you have to make the rows and columns of a square fill with non-repeating numbers, but the squares are also broken down into smaller regions with their own specific requirements, like adding up to a certain total, all numbers must be odd, one square must be higher/lower than another one, etc. It looks tough at first, but the interface helps a lot in keeping track of everything.

I downloaded F1 2010 on Steam and played through a race, albeit on the easy and shortened weekend settings just to get a taste. It plays well though, feeling authentic enough, with a decent amount of control over things like your own career and R&D. I’ll definitely have to put more time into it.

EQ2 hasn’t progressed much, as I was gone for a week. I caught up on the faction grinding I missed out on, but another group member was missing this last week, so we just goofed around in the Cleft of Rujark dungeon off of Sinking Sands.

And then there’s Minecraft. That’ll deserve its own post…

Just When I Thought I Was Out…

By heide, September 14, 2010 7:35 pm

I’ve been dabbling in another miscellaneous pile of stuff lately:

Right after I finished the Mafia 2 main story, they released the first DLC pack, Jimmy’s Vendetta, which adds a bunch of free-roam missions like you’d expect from a GTA-ish game. It’s unfortunate that they’ve chopped the game up like this, but I’m invested this far into it, may as well get a little bit more fun out of it…

I’m about halfway through it now, and most of the missions haven’t been very difficult, but Paddy Wagon must have taken me 20+ attempts before I could finally beat it. You get mobbed by so many enemies, many with machine guns, that just surviving the fights is difficult, especially with enemies approaching from multiple directions. I eventually beat it by luring a cop car along with me to the final fight, and they helped thin out the enemies.

Overall though, Jimmy’s Vendetta feels…soulless. The missions are fun, and it’s nice to have more to do, but there’s very little extra voicing (just some generic environmental responses), no mid-mission chatter, nobody ever comes along or helps you out, the mission intro is just a page of text… It just doesn’t feel right.

WoW surprised everyone by releasing a bit of pre-Cataclysm content with an event in Durotar about the trolls retaking the Echo Isles. No real challenge to it, but it was still interesting, and I did it on both of my 80s for the achievement (and my 40 mage, but he couldn’t do the final quest for the achievement).

I briefly played Puzzle Quest 2, but only long enough to get through the tutorials in the first town. Not a lot seems different so far, but it’s been so long since I played the first that I’m fuzzy about the minor details that might have changed anyway.

And tonight I took another shot at VVVVVV on my Mac and surprised myself by managing to collect the final two trinkets. One of them wasn’t really that bad — I just hadn’t bothered to spend the time on it before — but the other was the infamous Veni Vidi Vici one, and it must have taken me over 200 attempts tonight to get it, not including all of my previous failed attempts. You have to let yourself fall through a bunch of spike-riddled screens, bounce off a platform, and fall all the way back through them, and it took forever to finally get the timing right. Getting the timing right on one screen isn’t really that hard, but you have to chain those successes all in a row to get through them all. Oddly enough, the return trip seemed easier than expected; the problem was mainly getting past that bounce successfully and consistently.

And that’s probably all I’ll do in VVVVVV, since the things still left over like the time trials and gravitron are just crazy-difficult.

Not-Yet-Made Man

By heide, September 3, 2010 10:07 pm

It’s been a while since the last update, but I haven’t really been playing a lot either. Well, I’ve played a bunch of games, but haven’t really put much time into each one…

I probably played Picross 3D the most, picking it up and knocking off a puzzle here and there to kill time, and a couple days ago I finally finished the last tier of the hard puzzles. I didn’t get 100% of them though, as you have to be some kind of savant to finish enough of the hard ones in time to get three stars. And I’ve still got a bunch of downloaded puzzles to keep me busy for a while yet.

I picked up a game called Puzzle Dimension on Steam out of sheer curiosity, and it’s kind of interesting. You roll a ball around a tiled map (it’s actually turn-based, with discrete moves), picking up the flowers on the level, and getting to the exit. Complicating things are squares that can only be traversed once, icy blocks that you slide on, fire blocks, gravity effects, jumping, etc… I’ve completed the first couple of ‘worlds’ so far, but there’s still plenty more to come.

I caved in and bought Victoria 2, though I haven’t really played a proper game of it yet. I did my usual introductory game as Hawaii, watching how the rest of the world unfolded, and it was actually a bit more challenging to keep things together as you couldn’t just set up the sliders and then do nothing the rest of the game. There were weird things afoot in the rest of the world, too, as Britain wound up swallowing up all of China, Egypt got picked on by nearly everyone and eventually eliminated, the US never even tried to get California back from Mexico, the UK never released any of its dominions… There’s still a lot of rough edges to it like the rebel hordes that run amok and the crazy ways that capitalists (mis)manage factories, so I’m putting this off until another patch or two.

Not much has happened in EQ2 as people have continued to be unavailable. I did at least hit level 55 and can finally use the nice reward charm I got for finishing all of the Lavastorm collections (20 to all stats, 100 health and power, and a healing proc).

Worms Reloaded was released, and I figured I may as well give it a shot. It seems to be a decent successor to Armageddon so far, though it’s a bit disappointing that teams and players are limited to 4 each. Some nice new weapons though, and I’m about halfway through the single-player campaign, though I haven’t tried multi yet.

I started playing Mercenaries 2 as my potential next game, but it’s still kind of early to judge. The graphics are a bit poorer than I expected, and the interface a bit awkward, but I’ve only done a few missions so far. I’ll give it a bit more of a chance to grow on me, at least.

And when I finish that, or it doesn’t work out, I think Mafia 2 will be next after that. I never played the first one, but it got decent reviews, and word-of-mouth on this one is pretty good so far. It’s apparently not as open-world as, say, the GTAs, but I’m okay with it being somewhat more linear and shorter. I’ve still got plenty of other games waiting…

Mixed Bag

By heide, July 5, 2010 10:41 pm

A handful of smaller games or gameplay sessions I’ve done recently:

Puzzle Chronicles is one of the games I grabbed in the recent Steam sale and…I’m kind of regretting it. The art and story are terrible, even if they aren’t really relevant to the gameplay (I wish it would let me name my guy Pouty McPouterson). The gameplay is weird, though. It builds on the usual match-falling-blocks, but they fall horizontally, and you fight for control over board area with the opponent. It’s hard for me to visualize combos that way, and there’s a ton of different gem types to complicate things further. Not really what I was expecting.

I played a bit more of Joe Danger, getting through the second series of challenges. I finally discovered the trick to racking up scores (doing, well, tricks), but it quickly becomes a lot of stuff to keep track of while you’re trying to do tricks, avoid obstacles, hit the goals for the track, etc. It’s still a good game, but I’m just no good at it.

Cuboid got a bit more play due to checking out the Playstation Plus benefits, which adds some extra levels and an editor. I didn’t get Plus, but I played it for a bit anyway, getting to about two-thirds of the way through the beginner levels. Things are getting complicated now, with things like weight-sensitive switches, teleporters that split the block into two, ‘health’ pickups and move limits before you ‘die’, etc. I’ll have to get back to it again at some point when I have more time and brainpower to dedicate to it.

In Borderlands, I cleared out the rest of the quests for New Haven and Rust Commons East, which puts me at the start of the Krom’s Canyon area. Our group hasn’t really played together much recently, but hopefully we’re not too far apart now that I’ve caught up a bit.

And in an effort to clear out some older games, I tried the expansions for Quake and Quake II, but couldn’t get them to work since they crash immediately. It would be better to use them with a modern engine port anyway but…it’s just not worth the effort to me.

New

By heide, June 5, 2010 8:52 am

Wow, there’s a whole bunch of new stuff to catch up on.

I picked up Blur for the 360, since it looked interesting and I’m winding down on Forza 3. It’s basically like a Mario Kart-style racer, with powerups you pick up and fire at other racers, but on realistic cars and tracks. You can also use powerups to block incoming attacks instead. So far I’ve found the single-player game a bit frustrating since it seems like so much depends on random luck; I can come in second place one race, and then 18th the next, and I can imagine it getting frustrating trying to hit the specific advancement requirements.

In online multiplayer though, Blur is a blast. It doesn’t even really matter where you eventually wind up placing, with 20 players in total there’s plenty of action going on no matter where you are. There’s a level-based progression system that unlocks new cars and ‘mods’ that affect the rules slightly, and I’m up to level 13 (of 50) so far.

While picking up Blur, I noticed that Picross 3D was out. I played the hell out of the original DS Picross, so I had to pick this one up. It’s the same basic idea, expose the image within a grid by carving out unwanted blocks, but this time it’s a sculpture in a 3D block. The information you use is fairly different though, as you’re only told the total number of blocks to keep in a given row, how many groups the blocks are broken into, and not all rows are numbered. There’s a fairly lengthy tutorial that explains it all though, and I’ve perfected the Easy puzzles and just started in on the Normal difficulty.

And it’s not so new, but a fair bit of stuff has happened in EQ2 as well. I played my illusionist around the Everfrost area for a while last weekend, getting him 5 levels and burning up all the saved-up vitality xp. My mystic cleared out a bunch of the monster-farming quests in his log and then in the weekly group we went and finished off the Golden Efreeti Boots quest. Or the rest of the group did, anyway — I screwed up and missed a turn-in when we were in the Temple of Sol Ro, and then got wiped out by a level 70 dragon while trying to get back to it. I didn’t want to waste their time, so I told them to forget it and I’ll finish it myself at some later point, when everything’s lower-level.

Zzzzz…

By heide, October 5, 2009 6:43 am

Still not much exciting happening lately, but I did at least eventually get a full set of Brewfest clothing and the second-last achievement for the event. I’m still missing the last one since I never got around to doing the fight with Coren Darkbrew, but there’s always next year. The Darkmoon Faire is starting up and I got the two frog pets from it, but I’m not sure if there’s really anything worthwhile that I can buy with tickets anymore.

Other than that, I picked up a nifty little game called Windosill on Steam. It’s really just a Flash game that’s a series of 10 puzzles, but they’re really well-done and it only cost $3.

Oh Yeah, I Own One Of Those

By heide, August 23, 2009 9:32 pm

I haven’t done much with the 360 lately, but today I took a bit of time to catch up with some of the newer XBLA games, at least.

Splosion Man: You play a character who, well, explodes. That’s all he does, run around and explode. But the explosions propel you around, let you trigger various things, etc., and you use that to make your way to the exit. There are of course various obstacles, timed puzzles, enemies, tricky jumps and triggered sequences, etc., along the way. For example, you might have to wall-jump, er, wall-explode up a shaft into an area where spiked walls move inwards and you have to explode up to trigger a barrel drop that you blow up to lift you up enough to trigger a door switch and…etc. I’ve done the first 11 levels so far, and things are getting pretty tricky.

Trials HD: I have the PC version of Trials 2, but word-of-mouth was that the 360 version was an improvement, so I picked it up as well. One of the biggest improvements is that you can see how well you’re doing relative to your friends, which can be motivating or depressing… I’ve done the Beginner and Easy levels so far, usually placing near the bottom but there are a couple of levels where I managed to get to the top of my list of friends.

Shadow Complex: It’s a semi-modern-day version of Metroid, basically, with the same kind of side-scrolling exploration and upgrade-finding, but with an analog aiming stick. I’ve barely started this one, though.

Deadly Rooms Of Redundancy

By heide, May 28, 2009 9:06 am

I finished off a few more quests in Howling Fjord in WoW last night, but nothing too exciting. I think I’m close to finishing off the HF area, so maybe I’ll at least get to go somewhere more interesting soon. I’ve also started to make more room in my packs for a second set of equipment, now that the recently patched-in equipment managed makes it easier to switch back and forth between tanking and DPS gear.

But I spent most of my time in another game I just bought, called DROD: The City Beneath. Despite the fantasy-like trappings, it’s actually a turn-based puzzle game, where you have to make sure you fight monsters, flip switches, use potions, etc. at just the right time and in the right order in order to get past each room. I’ve made it through the tutorial and a handful of rooms in the city’s library so far, none of which were very hard, but the game has a reputation for really cranking up the difficulty later on…

I also caved in to another bargain and bought the Alien Shooter collection on Steam. I only had time to try one of the games, Zombie Shooter, and it’s a kind-of-fun three-quarters shooter with RPG-ish upgrade options, kind of like a blend of Crusader and Shadowgrounds.

Dang Zombies, Get Off My Lawn

By heide, May 6, 2009 7:20 am

I went through the usual motions in EQ yesterday and got another handful of AAs and another rank of the research mastery skill, but what I was really after was some horticulture.

Plants Vs. Zombies is kind of like a tower defense game, though it’s a bit more restrictive in that there are specific lanes that the zombies follow and you have to defend each lane separately by placing plants with various attacks and defenses. And, of course, there are different kinds of zombies with various attacks and weaknesses. Some plants are only usable at night, when you have less ‘sunshine’ to spend, and you can only take a limited set of them into each battle.

So far I’ve made it through the first two chapters, which take place in your front lawn first during the day and then at night, and now I’m in the middle of chapter 3 in the back yard, which adds a pool in the middle and some new plants and zombies to handle it. There are also some minigames at certain points, like zombie bowling, where you launch ‘wall-nut’ plants to try and knock them over as they shuffle towards the house.

It’s fun so far, though it’s a bit more frantic than I expected since you have to react quickly to which zombie types appear in each lane, while collecting falling sunshine drops and trying to develop your ‘economy’ without leaving yourself vulnerable by not building enough attackers in time. It’s trickier than it looks.

I also tried out Puzzle Kingdoms, a more traditional fantasy-based sequel to Puzzle Quest. The focus this time is more strategic though, as you command a group of troops and attack buildings rather than do quests. Combat involves matching by sliding entire rows and columns rather than switching spots, and your goal is to build up attack points for each of your troops that will let them attack and do damage when you’ve finally collected enough.

It’s different enough from the original Puzzle Quest to be interesting, but it feels a bit unfinished. You can do things like garrison troops at buildings you’ve conquered, but there’s no point to it since the enemy never counter-attacks.

The Zs Have It

By heide, April 21, 2009 10:28 pm

I played a bit of EQ tonight, but just enough to use up the daily double xp period. I really need to find a new place to hunt…

Afterward, I played a bit of Zen of Sudoku while waiting for an update, and it’s kind of a mixed bag. The interface for marking potential numbers works well, but when the screen gets full of them, telling them all apart can get a bit difficult. There’s also not much tracking of stats, just a bunch of trophies for hitting certain milestones, and not even basic stuff like timing how long the puzzle took, or saving one for later. It does at least randomly generate them though, so I don’t run out of them like with the DS Brain Age games.

And then I tried out Zeno Clash, a brawler game with with a rather unique art style that was released today. It’s based on the HL2 engine, and you do get some guns, but it’s primarily focused on melee combat with punches, kicks, blocks, throws, etc. I’m only a few fights into it so far, but even on ‘normal’ difficulty (which is actually the lowest it goes) I’m not very good at it and succumb to the temptation to just mash buttons too often. It is nifty, though.

Panorama Theme by Themocracy