Archive for the ‘Racing’ Category

Lapsed

Monday, December 28th, 2009

Yeek, I’ve been falling way behind with the updates…

Not much has happened in EQ2 since the holidays have interfered with most everyone’s plans. We finished up some Butcherblock quests and picked up the starter quests in Zek, and then worked on the first stages of the Glowing Black Stone quest. My illusionist alt is currently level 30 and working through the BB quests as well.

I played through Pixeljunk Shooter over a couple of days. It’s short, but pretty good, reminiscent of the old scrolling shooters like Zeppelin and Fort Apocalypse. Your main goal is to rescue scientists and collect diamonds, but to get to them you have to manipulate various fluids and gasses by shooting passages that let them flow around, interact with each other, and so on. I’ll be looking forward to a sequel.

I played a bit of Europa Universalis Rome: Vae Victus. Since I’m still new to the EU series I started out with the Pictii, a minor province in the Scotland area. Unfortunately it’s a rather slow way to learn, as it takes quite a while to get the funds, population, and civilization rating to actually start expanding, and I kept getting overrun by barbarians. I started another game as Carthage, which is much more advanced, but haven’t done much with it yet.

I picked up DiRT 2 for myself over the holidays, and played through all of the rookie-level events. It is, of course, much like the original DiRT, except that the rally raid mode seems different (point-to-point, whereas wasn’t the original’s on circuits?), and there are no hill climb events. The difficulty seems inconsistent, too — I can do certain events like rallies on casual and beat the pants off the AI, but raids and rallycross on casual are only just barely beatable.

And last but not least, a friend got me Borderlands for xmas and that’s what I’ve primarily been playing the last few days. It’s basically Diablo crossed with an FPS, and the variety of weaponry you can find is tickling the loot whore in me. So far we’re level 16 and have done most of the first couple starting areas.

Ketchup?

Sunday, December 13th, 2009

Falling behind on these updates has become a bit of a habit…

EQ2: On Thursday we had our regular weekly meeting and finished off a lot of the quests in Butcherblock, hitting level 29 in the process. I also worked on the Frostfell event quests, getting a bunch of crafting recipes, stuff for the house, and holiday wear, and also hitting level 30. It’s back to AAs for now though, as I’ve still got a lot of sub-30 quests to finish. A smaller group of us also went and finished off the Dwaven Work Boot and Greater Lightstone quests over the weekend.

Forza 3: I finally resumed playing this, hitting driver level 21 today and finishing a bunch of other events. All but two of the event series are unlocked now, but I’m still playing along in season mode and still have two more races to go in the A-level championship series. I’ve got a pretty good stable of cars now, including a few gifted ones from Turn 10, a few I bought myself (including a WRX and an NSX), and a few from driver level awards. I still need an S-class one, though.

Diablo 2: Yes, the old favourite is back again. A 1.13 patch is in testing, which means a new ladder season is probably coming as well, so I spent a bit of time in it tonight to see if I could complete the Insight runeword before the ladder season ends. It’s a ladder-only runeword, so it would be nice to have at least one of them made before it ends and then I can use it on my non-ladder characters. No such luck tonight, though — I’m still missing the Sol rune and a good weapon to put it in.

I Wish I Could Drive To Qeynos

Monday, November 2nd, 2009

I did a bit more questing and hit level 21 with my illusionist in EQ2 tonight, mainly concentrated around the eastern parts of Antonica, where I discovered a couple new quest hubs.

But I don’t want EQ2 to dominate all of my time, so I also got back to Forza 3 tonight, continuing to work my way through the single-player career. I’ve collected a few more cars from driver levels now (where I’m up to 15), up through B class, but I’m just about to start the A class championship. I’ll have to buy an A class car, and this is the first time I’ve actually needed to buy a car to progress (technically, I could upgrade one of my existing ones, but I’m trying to keep them within their original classes for now).

I Need A Ferrari

Wednesday, October 28th, 2009

I spent some more time in Forza 3 tonight, but mostly in multiplayer this time, as we had a good little group going. I still need to unlock and buy a lot more cars since I’m currently limited to only a couple each of C class and below, but it was still pretty fun, and everyone was pretty close in skill so the outcomes varied a lot.

Vroom!

Tuesday, October 27th, 2009

Today was the release of Forza 3, and I picked up my Collector’s Edition of it right after work and spent a few hours in it tonight. It’s a lot like Forza 2, but the big, earth-shattering change is the rewind ability, as seen in a few other games like GRID. A single little mistake on the last lap won’t ruin your race anymore, as you can just rewind to before it happened. The downside to it is that laps set when you use rewind won’t rank as highly as ‘clean’ laps on the leaderboards.

There are also more cars and tracks, and I’ve been pretty happy with the new tracks I’ve seen so far. I’ve done a handful of F-to-D class races and championships and I’ve stuck with the reward cars for now. I’ve got the AI set to easy, but all of the assists turned off, to try and get used to driving that way first.

And speaking of the AI, it’s capable of making its own mistakes. And even pretty big ones…

Edit: Oh, and since I got the Collector’s Edition of it (I’m a big sucker for special editions), it came with a handful of bonuses, including some exclusive cars I haven’t gotten around to buying yet, a VIP flag on my account (can’t remember offhand what the benefits of that are), and a Forza-branded keychain and 2GB USB stick. The keychain is metal and much sturdier than the cheap plastic thing you’d normally expect to get in a package like this, and the USB stick is a bit small compared to what you can get nowadays, but I can move my Ubuntu live disc over to it and free up some space on my regular thumb drive.

Slip-slidin’ To Victory

Sunday, September 20th, 2009

I also put a lot more time into NFS: Shift today, and I’m close to unlocking Tier 4 now. I have three cars now, the starting Mazda RX-8, a tier 2 Lotus Elise, and a tier 3 Audi R8, and they’ve been good enough for pretty much all of the races so far. I will have to buy a few more for the brand/region-restricted races, though.

I’ve avoided drift races entirely since I’ve been terrible at them in the past, but I think I’ve done all of the other types now. ‘Races’ are straightforward, well, races; ‘time attack’ lets you set the best lap time you can within a time limit, and your position doesn’t matter; and ‘duels’ pit two cars against each other in a best-2-of-3 point-to-point race, with each car taking turns starting out front.

I’m still unhappy with my own driving since I’m having trouble sticking to the driving line and slide and oversteer quite a bit, and I’m still not sure if it’s just the nature of the game or if I’m just sucking at it. The control does feel better after adjusting the sensitivity settings, at least.

Indecisive

Saturday, September 19th, 2009

I’ve also played a handful of other games lately, though not spending too much time in each.

I bought Need For Speed: Shift a few days ago, and played a few races into it. The NFS series kind of lost its appeal for me over the last few entries, but this one is a reinvention of the series along more realistic lines. The handling seemed a bit odd at first, but after adjusting the controller sensitivity with some settings recommended in a few forums, the control feels much better now. I’m still not really far enough into it to get a good feel for the game, though.

I put a few hours into Trackmania United today, first trying to get gold on a problematic solo track (Bay C3), and although I improved my time, I still didn’t get gold in the end. I also played multiplayer for a while, getting my rank back up into more respectable territory (started at around 660,000th, and ended around 350,000th).

And I also picked up the Jedi Knight pack released on Steam recently, and played through the first level of the first Jedi Knight game. Unfortunately I died before reaching the end of the level and hadn’t saved. So far it’s a fairly traditional FPS, as I don’t have any Jedi powers yet. The rather ancient 3D graphics make it a bit hard to stick with this one, though…

Miscellanea

Saturday, July 4th, 2009

Instead of continuing on in Trine, I wound up doing a grab-bag of different things today.

First I fired up Crackdown for a little bit. I know I swore I wouldn’t bother trying for that last agility orb anymore, but I figured I should at least check the tops of the tallest Shai-Gen buildings, since I’d passed over them before. But it wasn’t there.

I checked out the recent XBLA games and gave Rocket Riot a try, and the trial was fun enough that I wound up buying the full game. It’s fairly simple, you pilot your legless guy around a destructible 2D map trying to accomplish the given goal by firing arcing rockets around, but there’s a decent amount of variety to the goals.

And finally, inspired by a resurrected forum post, I dusted off Test Drive Unlimited and redid the Millionaire’s Challenge once again, since it gives you a good tour of the perimeter of the island. I’m a little rusty, coming in a minute slower than my previous record, but I triggered the police way too much this time.
- test drive unlimited

The #1 Leading Cause Of Traffic Jams Is Me

Friday, November 7th, 2008

I wound up spending a bit more time in Midnight Club: LA than expected while waiting for the PS3 system update, and got a handful more races done. It turns out that the AI isn’t infallible after all; a few times, one of them would get spun around and fall way behind, and in one freeway race the opponent hit traffic and got so far behind that she didn’t even show up on the minimap anymore.

I was initially afraid that there wouldn’t be much choice in races, since very few of the green and yellow racers that I could plausibly beat were on the map, but just randomly driving around the map has caused a lot more of them to pop up, so there’s plenty of choice now. Even at these lower difficulties though, I often have to restart the race once or twice thanks to an unlucky hit on a wall or car in the opposite direction, or realizing I made a really bad turn choice.

I’ve also unlocked some performance upgrade options, so now I have to decide whether I want to start upgrading the Golf GTI I started out with, or save up for one of the better cars.

Pedestrians In LA Have Great Reflexes

Sunday, November 2nd, 2008

I also gave Midnight Club: LA a spin tonight, just to kill some time. There isn’t much story to it, just race, race, race. It’s an open-world racer in that you roam around the city and find people to race against, often leaving the exact path to take up to you as long as you hit the checkpoints.

It’s said to be fairly difficult, but I haven’t found it too bad so far. The racers available are divided into difficulties, and there’s always some lower-end green/yellow racers to go up against; you just don’t earn as much cash or reputation for them. And even if you lose, you often still earn a little bit of reputation, so races are never a complete waste.

The control itself is very arcadey, not realistic, but it’s still fairly precise, and obstacles and weaving through traffic haven’t really been a problem (people just leap out of the way). It’s very much seat-of-your-pants though, and my losses so far have often involved snap judgments on which path to take that turned out very badly. I think I’ve won about half of the races so far, out of around 8 so far.