“I Need A…Um, Ride.”

Continuing on with Halo 2, tonight I made it through the rest of the Arbiter’s sequence and through a good chunk of the first area on Delta Halo. I was finally introduced to The Flood, which many people consider the worst part of the original Halo, and they are indeed an annoying enemy. At least they like to clump together, and I think I used more grenades here than in the rest of the game so far.

I also got to (and was forced to) use a greater variety of Covenant weaponry, and a lot of them actually work fairly well, except the still-useless Plasma Pistol. I didn’t really like the sword at first, but later on it became fairly effective against the Flood-infected enemies, since they’d often close to melee range and it was difficult to outrun them while firing back. The Plasma Carbine is nice for longer-range attacks since the bullets are much faster, but it does require reloading a bit too often.

I think the Scorpion is my favourite vehicle so far. It may be big and slow, but the cannon is just way too much fun. Second-favourite is operating the turret on a Warthog, though the AI drivers are often, well, reckless… I haven’t really liked the flying vehicles so far, though. They require way too much quick turning, and I keep triggering a problem where the mouse stops responding if I slide it around too rapidly and I have to fix it by resetting the KVM. I’m not even sure if it’s Halo 2, Vista, the mouse itself, or the KVM at fault.

The story continues to be the weakest part, as it again depended on me having to go seek more information about the plot of the original just to have a clue what was going on.

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