Smashy Smashy

Kabuto’s missions went more quickly than expected, so I managed to finish off Giants tonight, earlier than I thought.

The goals in his missions were all fairly straightforward: smash some things. And then smash a few others. Followed up with a bit more smashing. The main opposition was from dense emplacements of sea reapers and evil raiks with their spells (time slow and shrink were particularly annoying), but there wasn’t really an awful lot of risk. Most of the time I could just run up and do a full adrenaline attack, belly flopping onto the ground and destroying most barracks and towers in one or two hits and then chomp on the leftovers running around.

At a few points I smashed a crystal to get a shard as a magnifying glass and could use it to burn enemies from a distance, but all it was really needed for was to open a couple of gates. There were also two minions I had hatched, but I barely used them either, as regular chomping and smashing and the adrenaline attack were all that was really necessary and the minions were annoying to control.

And finally it ended with meeting the original Kabuto for the final boss fight, except that Delphi got knocked out and I switched back to Baz, one of the Meccs, for the fight. It was fairly straightforward though, just shoot him in his weak spot (the groin, of course) while using the jetpack to avoid the ground shocks he sends out when he leaps and lands, and it didn’t take too long.

Overall it was a pretty fun game with a fair bit of variety to it. The only real weak point was some repetitiveness in Delphi’s missions, with the three base missions that play out pretty much the same way and the four frustrating reaperski races.

Leave a Reply

Your email address will not be published. Required fields are marked *