Oh Yay, An Arena

Resuming the main story in Fable 2, I headed off to rescue Garth, the second hero, which involved winning an arena fight in order to infiltrate my way into the enemy’s camp. Just like in the first game…

Along the way I encountered balverines for the first time in this one, and oddly enough they seem to be a bit easier than the bandits I’ve usually been running into, perhaps because they don’t usually attack in big groups. I also finally realized that I could shoot the mouthy gargoyle heads I’ve noticed in various spots. There’s apparently 50 of them scattered around the world, though I’m not sure what the reward for smashing all of them is yet.

I made it to the Crucible and accidentally triggered it by being too close to the door, and it automatically saved at that point so I couldn’t just reload, so I was pretty much forced through it unprepared. Fortunately it wasn’t too bad, though I had to use a handful of healing potions. I put Force Push to good use as an AE attack and wound up upgrading it to level 4 since it was so useful.

Next up I’ll be off to the Spire to rescue Garth, but Theresa and Hammer are strongly hinting that this will be a point of no return for a while, so I’d better do all the other sidequests I can first. I need more money anyway, since I need a good 40k+ gold for the master weapons, and I have nowhere near that. I bought some really nice augments, but I need a good master-level weapon to put them in as well. My dog is also up to level 5 treasure hunting, so I should revisit all the old areas anyway.

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