Mixed Bag

A handful of smaller games or gameplay sessions I’ve done recently:

Puzzle Chronicles is one of the games I grabbed in the recent Steam sale and…I’m kind of regretting it. The art and story are terrible, even if they aren’t really relevant to the gameplay (I wish it would let me name my guy Pouty McPouterson). The gameplay is weird, though. It builds on the usual match-falling-blocks, but they fall horizontally, and you fight for control over board area with the opponent. It’s hard for me to visualize combos that way, and there’s a ton of different gem types to complicate things further. Not really what I was expecting.

I played a bit more of Joe Danger, getting through the second series of challenges. I finally discovered the trick to racking up scores (doing, well, tricks), but it quickly becomes a lot of stuff to keep track of while you’re trying to do tricks, avoid obstacles, hit the goals for the track, etc. It’s still a good game, but I’m just no good at it.

Cuboid got a bit more play due to checking out the Playstation Plus benefits, which adds some extra levels and an editor. I didn’t get Plus, but I played it for a bit anyway, getting to about two-thirds of the way through the beginner levels. Things are getting complicated now, with things like weight-sensitive switches, teleporters that split the block into two, ‘health’ pickups and move limits before you ‘die’, etc. I’ll have to get back to it again at some point when I have more time and brainpower to dedicate to it.

In Borderlands, I cleared out the rest of the quests for New Haven and Rust Commons East, which puts me at the start of the Krom’s Canyon area. Our group hasn’t really played together much recently, but hopefully we’re not too far apart now that I’ve caught up a bit.

And in an effort to clear out some older games, I tried the expansions for Quake and Quake II, but couldn’t get them to work since they crash immediately. It would be better to use them with a modern engine port anyway but…it’s just not worth the effort to me.

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