I Should Create A Schumacher Mii…

Tonight I played a bit more Mario Kart Wii of course, and finished off the cups in the 50cc classification, which opened up the ability to use bikes in those races now. I even got the credit sequence, but I don’t think I’ll put this one on the ‘completed’ page until I’ve beaten at least the 100cc class. I got at least a one star rating in all of the cups except two, where I only got an ‘A’ ranking, and I’ll have to go back and redo those with a faster kart at some point.

Why bother when I’ve already won them? Well, for the unlocks. There are lots and lots of things like characters and karts to unlock, often with very specific criteria, like scoring star rankings on all of the races within a classification. I’ve got a handful of things unlocked so far, and I should be able to unlock the ability to use a Mii as a driver soon, but it’s going to take a while to get most of them…

I also played online for a bit and didn’t do too badly, gaining about 500 points on my online score, which seems to be set up like a ladder system around a median score of 5000. The friend codes still suck, but races against random people are easy to jump into and full of frantic fun.

I also did some time attack runs against the built-in ghosts, which will also eventually lead to unlocking more stuff. Some of the ghosts are pretty tough though, especially after you beat the basic one and unlock the ‘expert’ ghost for that track.

The Big Release Day

Today I swung by a local HMV over my lunch hour in order to pick up, well, you know, one of the biggest games of the year. Mario Kart Wii, of course.

It’s a lot more like the DS version than other recent ones, which is a good thing, and there’s a good mix of new tracks and classic ones from the older games. It still retains the terribly unfair blue shell though, which often knocks you right out of first place with no chance of blocking it, making races a bit more random than just a pure test of racing skill.

It comes with a wheel, which is really just a plastic shell in which you place the regular controller, but I’ve found it a bit awkward to use compared to the superior nunchuk+controller combo. You do get a special bragging-rights reward for using the wheel though, in the form of a golden icon showing that you’re beating others while using a wheel in online races, but I’m not too worried about that.

So far I’ve done the first three 50cc cups, and the new tracks are pretty good overall, with only the ‘maple’ one standing out as being a bit annoying with a lot of extreme twists that make it easier to fall off. I also did the first cup in the 100cc class, where you use bikes instead of karts, but the handling isn’t really that much different.

I didn’t get a chance to try the online mode, since the servers are apparently taking a bit of a beating right now. Online support has been a weak point of the Wii so far though, and it still uses the silly friend code system and lacks any form of communication between players. The leaderboards are interesting, though; instead of just a ranking list, it shows a cluster of players along a lap time axis and places you on it, for a graph-style comparison. You can also filter it to compare yourself just against other players in your region, as well as worldwide and just against your friends list.

Oh and I’ll probably get around to that Grand Theft Auto 4 thing at some point, too.

The Only Barow You Can Trust Is A Wheelbarrow

I made it quite a bit further in Suikoden V today, though at 21 hours in I’m still apparently only about a third of the way through the game, judging by the chapter counts…

I had to head back to Raftfleet and then took off for Agate Prison, though I had to take the long way through a mine and dwarven town to get to it. There we recruited the tactician we needed, and learned some more about the Lordlake uprising and how the Sun Rune was involved.

Upon heading back to Raftfleet, it came under attack from the Godwin navy and another war battle occurred. This one involved ships instead, but played pretty much like the first one, and was fairly easy in the end since I only had to defeat two ships. Having saved them, Raftfleet is now an ally.

I returned with the tactician to Rainwall, where suspicions developed that Lord Barows was hiding something, so next I needed a detective. Fortunately, there was one right in town, and after a bit of work we discovered a drunkard who was involved in Lordlake and took him there to confront it and fess up. After that I then recruited a few more characters, as per the walkthrough, since some of them can be missed if you don’t get them at the right time.

After returning to Rainwall again, another war battle was approaching, and some intrigue about Barows and his involvement with the neighbouring country of Ames was revealed. The war battle turned out to be a Barows trap, but we turned it back on them by following the tactician’s advice. After that, the Barows’ guilt was too evident and even his own daughter demanded to know what he was hiding. I had to duel the storehouse keeper to be let into the basement, where the missing Dawn Rune was discovered, along with the mysterious vanishing lady again.

More was revealed about how the Dawn Rune went missing, the Lordlake incident, and how the Barows were involved, and we clearly weren’t going to be able to remain allied with them, so our party left town and headed back to Raftfleet, including the Barows’ daughter, who has sided with me. Raftfleet will be my new base of operations (for now anyway), and I finished off the session by recruiting a few more characters.

Patched? But London Still Looks Just As Ruined…

There’s a new patch out for Hellgate: London, so I gave it another whirl today. The major new feature is a shared stash for all of your characters, which is much more convenient than having to mail stuff between each of them. It also added some ‘ranks’ you can earn for extra bonuses, much like the alternate advancement points in Everquest, but I can’t use those until I hit 50 anyway.

On the downside, my drone’s armour has been reduced somehow, and he was only getting 81% damage reduction instead of the 92-93% he was getting before, so he’s essentially taking twice as much damage now.

I cleared the way to Liverpool Street Station, giving me a new higher-level place to check the crafting merchants. I then went and did Moloch again, gaining two levels in the process (halfway through 44 now), and confirming that leveling is much faster if I stick around monsters the same level as me rather than higher ones. The only really notable difference in Stonehenge is that they made Moloch harder, and he didn’t drop nearly as fast as he did the first time. I was starting to think I might not be able to beat him at all, since he’d occasionally get healed by some priests faster than I could damage him. Eventually though, he kept attacking without summoning more for long enough that I could finish him off. They made it tougher to hit him with Ignite, but it still kicked in often enough to make the battle a fair bit quicker.

And I finally spent some of the nanoshards I’d been saving up to upgrade the drone’s armour pieces, putting him back at about 87% damage reduction. It’s not quite back to where he was before, but it’s better than nothing.

I Bet He’s On Some Kind Of Registry

I finally got back to Suikoden V today, and started off by going through the first war battle of the game, though it was fairly easy since it was more of a tutorial. Unlike previous Suikoden games, where the war battles played like a turn-based wargame, the ones here are more like an RTS, where you control squads of soldiers in real-time and each squad has special abilities based on which party character you have leading them. I’m not too good at RTSs, but hopefully future ones won’t be too tough.

We need more allies now that we’re rebels, so after the battle it was time to head to Raftfleet and Lordlake to try and convince them to join. First though, since I can now recruit Stars of Destiny, I stopped by Haud Village and picked up Cornelio, after interrupting his wacky elf orchestra.

I had to grind for cash for a bit for weapon sharpening before heading to Raftfleet, and upon arriving there Raja said she couldn’t help. The gold bandits I caught earlier did offer to take me to Lordlake, the scorched town at the start of the game, but they also refused to help.

I reported back to the Barows mansion in Rainwall, and we decided we needed a tactician to avoid letting Barows overly influence us, so now I have to go spring one from some prison. Salum Barows is also already trying to set me up with his daughter, as I suspected before, but she’s already aware of his play for power. And his son is still going on about rescuing my sister and how enamoured he is with her, which is rather creepy since she’s only about 10 or 12 years old…

Got A Priest?

Based on some good word-of-mouth, I checked out the first full album download for Rock Band that came out this week, Judas Priest’s “Screaming For Vengeance”, and it is indeed pretty good if you like playing guitar. There’s a good amount of variation, lots of power chords mixed in, and decent guitar solos.

After doing them all at once, they kind of blur together so I can’t really comment on all of them, but the title track was definitely the toughest of the bunch, with Hellion/Electric Eye probably coming in a close second.

In Search Of Servers

I played Trackmania on and off a bit today. The ‘problem’ I’m running into now though, is that my rank is high enough that I don’t really belong on the highly-populated main servers, and the suggested servers with people closer to my rank are much less populated. I like to get lost in the crowd, I guess…

Simple Songs

I finally got around to trying out the latest Rock Band DLC tracks, and overall it’s a fairly average group. “Call Me” (Blondie) is a bit tougher thanks to a lot of chords, “Message In A Bottle” (The Police) is pretty much the same as the Guitar Hero version as far as I can tell, and “Simple Man” (Lynyrd Skynyrd) is, well, pretty simple.

The one novelty this week was the Motley Crue track “Saints Of Los Angeles”, which debuted in Rock Band before even on the radio. I wouldn’t call myself a Crue fan, and the song itself wasn’t all that special, but the guitar note chart for it is actually fairly fun.

Maybe There’s Too Much Dust In The Engine

And tonight was more TrackMania, of course. I managed to find a server with a decent mix of mid-level difficulty tracks, though there were only 29 people on it instead of the 150+ I’ve seen on others. There still aren’t very many servers running with the full set of United environments, though. About the only interesting part is that I finally managed to crack the 10,000 rank mark, ending the night at something like 9982.

I also finished off a bunch of the solo mode tracks, including the new ‘white’ level ones. I was unable to get gold medals in any of the desert tracks though; the handling on that car is just really odd, and it’s hard to take tight turns without going on two wheels and slowing down a bit.

HalibutBarn Has A Posse

It was another Trackmania night, and tonight I started off on a highly-populated custom server, but gave up on it after a while. The big problem with a lot of the user-made maps is that you need to practice on them a bit since people love to throw all sorts of twists and crazy stunt jumps and blind corners and such at you, so you need a while to learn the track. You only get around five minutes per track when you’re playing online though, which often isn’t enough.

So, I switched over to one of the official Nadeo servers, running the ‘blue’ B-series tracks. I did a lot better there, but I did start to bore of them as I wrapped up for the day, so tomorrow I’ll probably have to see if there’s a C-series server.

I think the highest I placed all evening was 4th, but my overall world rank is still a little below 10,000 (out of 150,000 or so globally). And at one point, I had a few more spectators following my car than expected…