Buyer’s Remorse

So another Steam sale has come and gone and I bought a few too many games (as usual) and I haven’t really played many recently, so it’s time to start working through the backlog again…

Infested Planet: I’m not terribly good at RTSes, but this one is more up my alley. You’ve got a squad of soldiers on maps full of enemies and the goal is simple: eliminate them all. The tricky part is that you’ve only got a small handful of soldiers and there are massive numbers of those enemies constantly spawning from hives, so you have to plan out where to strike, proceed aggressively enough to push the enemy back but not so aggressively that you get overrun, protect your flank and bases so the enemy doesn’t take them back, buy the right upgrades for your current goal, etc. Enemy mutations can happen mid-battle so you suddenly have to adapt to something new, rethink your approach, and redeploy your resources. It gives you tons of choice and so far has let me proceed at pretty much my own pace, which I really like.

Super Amazing Wagon Adventure: Remember that old game Oregon Trail? Now imagine it as a scrolling shooter. With unicorn stampedes. And narwhals. And a whole bunch of other random, silly scenarios. It gets repetitive rather quickly, but it was only a buck and it’s great fun while it lasts.

GRID Autosport: A brand-new entry in the GRID series, this one leans more towards ‘serious’ racing. There’s not as much choice or career persistence as in something like Forza, but it’s nice to have a wider variety of racing disciplines (it includes endurance and open wheel races as well as the usual sports cars). I’m terrible at handling the RWD cars so far though; I just keep spinning out… I’d gotten kind of tired of GT6, so this should scratch my racing itch for a while.

Brothers: A Tale of Two Sons: An adventure game where you control two characters (the brothers) simultaneously, each one on a different analog stick, and many of the puzzles depend on coordinating the two. It’s really short and not very difficult, but it’s very well-done and moving. To say more would be spoilery, but it’s definitely recommended.

Mars Attacks, Again

Today I checked out XCOM: Enemy Unknown since, well, it just came out.  It still feels like I’m in the tutorial, as things have been heavily scripted and railroaded so far, but a lot of the feel of the old X-Com is still there, which is encouraging.  It’s a bit simpler than the original in some ways, having removed stuff like free aiming, action points, and kneeling/prone positions, but it adds in others like class specializations, skill choices, and varying mission and funding rewards.  Combat is still as brutal as ever, with a high attrition rate among rookies and those damn lucky shots the aliens always seem to get.  Definitely one I’ll be playing more of.

And I also checked out the Forza Horizon demo.  Definitely a lot of similarity to Test Drive Unlimited, though you’re confined to the roads and it’s hard to tell from the demo just how much variety there really is.  The events were decent enough, though occasionally kind of bizarre like the race against a plane.  About the only thing I didn’t like is how it always asked if you wanted to do a Rivals race on the same track right after the event.  NO, I want to do something else now, not just redo the same race again!  A good chance I’ll pick it up, if I can find the time…

Maybe The Towers Come Later

(I’m kind of cheating by backdating this one, but I didn’t write about it the same day I played it for some reason.)

I finally got around to trying Dungeon Defenders, yet another tower-defence-style game, though I only really got through the tutorial map. Overall it seems decent enough, with my only real concern being that the first-person perspective and combat needed makes it really hard to watch your defences and evaluate how they’re actually performing, especially once the level becomes cluttered enough that you’re not really sure what effect it’s having on pathing.  I’d definitely spend more time on it though, and maybe get some co-op going.

Welcome to Barnville, Now Get Lost!

Today I finally decided to check out the whole world of ‘social’ iPhone games, in the form of Trade Nations.  I can see the appeal to it; there’s a sense of constantly making progress, and it pulls you back with reasons to return and do something at regular intervals, and it’s not too heavy-handed about hassling friends or microtransactions.  But, I can also already see where it’s going, and there’s not enough real variety to what you’ll be doing.  You’re just collecting resources to make more buildings to collect more resources to make more buildings to collect more resources…  It wouldn’t be the first grindy game, but it’s grinding just for grinding’s sake.  There’s no story to follow, or any actual challenge to the decisions you make that would count as interesting gameplay.

Of course it’s not a game you’re meant to play as a main focus, but I’ll undoubtedly wind up gradually forgetting to check in on it anyway.

No Baseball For You!

Well, I was going to try Out Of The Park Baseball 11 today, as my first Mac game in this series, but by the time I’d finished mucking about with patches, I’d kinda lost my enthusiasm.  The base game ran okay, but I was getting errors about the face generator, sound was missing, and it froze on the credits when I chose ‘About…’, so I figured it couldn’t hurt to look for a patch.  There was one, but the patch file from the store I got it from was for the Windows version.  The technical support forum directed me to the publisher’s site for updates for the GamersGate version I have, but that also turned out to only have the Windows patch.  Back in the support forum they did have a Mac patch, and I figured I’d give it a try anyway, but it couldn’t find the existing install and wouldn’t let me proceed even after manually selecting the install directory, and confusingly it wanted the location of “OOTP 10” even though it had the OOTP 11 logo in the corner…

It is supposed to be the best baseball management sim out there, by far, but I’m two versions behind on it by now, the latest versions are fairly expensive (I got this one for cheap since it was right before a new version release), and I just don’t have much patience today.  Maybe I’ll revisit a future version if I ever find it cheap again.

Well, Partly-Stopped

Today I checked out Unstoppable Gorg, yet another tower defense game (there was a bit of a wave of them a while back), but the twist of this one is that you place satellites into orbit instead of on fixed ground spots, and you can rotate the orbits around as the enemy waves attack, to defend particular spots on the fly.  Interesting, but not interesting enough to stick with I think, and it was actually fairly difficult.  I kept getting my ass kicked on Medium, and it almost feels like you have to ‘cheat’ by winning on easy to get research tokens to upgrade your satellites first.  It has a nice retro-50s flying saucer B-movie style to it, though.

Damn Ninjas

Today’s game was Sengoku, one of Paradox’s grand strategy games but set solely in Japan in the warring states period.  I don’t really know much about that era though, so the constant shifting of territory between names I couldn’t recognize didn’t really mean anything to me. I thought I had a relatively good, peaceful development period going when my neighbour suddenly attacked and overwhelmed me, despite having good relations with them.  Not a bad game, but for my grand strategy fix I’ll go to Crusader Kings 2 instead, so it’s not a keeper.

Totally Gratuitous

I checked out Gratuitous Tank Battles as my game for today, and it’s fairly standard tower defense with a few twists, like being able to design your own units, choose both the attacking and defending sides, and manually designate targets.  It’s hard to judge just how well I was actually doing though, especially since you don’t get much warning about what kinds of units are coming, so it feels like I just have to slap down a variety of defenses and hope that’s sufficient.  Not a keeper, though I think the previous game, Gratuitous Space Battles, might fit my tastes better.

Not-Yet-Made Man

It’s been a while since the last update, but I haven’t really been playing a lot either. Well, I’ve played a bunch of games, but haven’t really put much time into each one…

I probably played Picross 3D the most, picking it up and knocking off a puzzle here and there to kill time, and a couple days ago I finally finished the last tier of the hard puzzles. I didn’t get 100% of them though, as you have to be some kind of savant to finish enough of the hard ones in time to get three stars. And I’ve still got a bunch of downloaded puzzles to keep me busy for a while yet.

I picked up a game called Puzzle Dimension on Steam out of sheer curiosity, and it’s kind of interesting. You roll a ball around a tiled map (it’s actually turn-based, with discrete moves), picking up the flowers on the level, and getting to the exit. Complicating things are squares that can only be traversed once, icy blocks that you slide on, fire blocks, gravity effects, jumping, etc… I’ve completed the first couple of ‘worlds’ so far, but there’s still plenty more to come.

I caved in and bought Victoria 2, though I haven’t really played a proper game of it yet. I did my usual introductory game as Hawaii, watching how the rest of the world unfolded, and it was actually a bit more challenging to keep things together as you couldn’t just set up the sliders and then do nothing the rest of the game. There were weird things afoot in the rest of the world, too, as Britain wound up swallowing up all of China, Egypt got picked on by nearly everyone and eventually eliminated, the US never even tried to get California back from Mexico, the UK never released any of its dominions… There’s still a lot of rough edges to it like the rebel hordes that run amok and the crazy ways that capitalists (mis)manage factories, so I’m putting this off until another patch or two.

Not much has happened in EQ2 as people have continued to be unavailable. I did at least hit level 55 and can finally use the nice reward charm I got for finishing all of the Lavastorm collections (20 to all stats, 100 health and power, and a healing proc).

Worms Reloaded was released, and I figured I may as well give it a shot. It seems to be a decent successor to Armageddon so far, though it’s a bit disappointing that teams and players are limited to 4 each. Some nice new weapons though, and I’m about halfway through the single-player campaign, though I haven’t tried multi yet.

I started playing Mercenaries 2 as my potential next game, but it’s still kind of early to judge. The graphics are a bit poorer than I expected, and the interface a bit awkward, but I’ve only done a few missions so far. I’ll give it a bit more of a chance to grow on me, at least.

And when I finish that, or it doesn’t work out, I think Mafia 2 will be next after that. I never played the first one, but it got decent reviews, and word-of-mouth on this one is pretty good so far. It’s apparently not as open-world as, say, the GTAs, but I’m okay with it being somewhat more linear and shorter. I’ve still got plenty of other games waiting…

Summer of FPS

I haven’t really played a lot of games recently, besides grinding through a few more series in Forza 3 and knocking off more puzzles in Picross 3D.

I did wind up caving in and buying Victoria 2, though. I was initially hesitant to; I liked the first Victoria but didn’t play it much since the UI is rather weak and POP management gets fiddly, but Paradox games are typically somewhat…troubled on initial release and need at least some patches and an expansion before they really shine. The word-of-mouth about V2 was very positive though, so I wound up getting it anyway, and it is indeed a pretty decent game. There are still some troubles with the economy and things like way too many rebels popping up mid-game though, so I’ve shelved it for now until we see how well the next patch helps.

Otherwise, I’ve been thinking of getting back to some of the FPSes on my backlog, to counterbalance the ultra-long RPGs. I can probably burn through a bunch of them fairly quickly and at least free up some drive space. So far I’ve played through Serious Sam HD: The First Encounter, a remake of one of the more old-school shooters. The gimmick here is that there are tons and tons and tons of enemies in each level, keeping things at a frantic pace. Unfortunately it was a bit too frantic for me, and I turned the difficulty down one notch to Easy midway through. I could probably finish it on Normal, but it would take a ton of reloads and I just want to run through these games as fast as possible, not master them.