Samus Love You Long Time

I spent a few more hours on Super Metroid today, but didn’t finish like I thought I would. The frenzy of items yesterday was just an initial spike, and I’ve still got a few bosses and some more exploration to go. Shouldn’t take too long, though, and I don’t think I’ll be going for 100% completion anyway.

I’ve had to resort to a map at Gamefaqs, much to my shame. It’s mainly just to save time, as otherwise I could spend hours just wandering around. This style of game (including the Castlevania series) often has areas where you can’t proceed any further until you get some item or ability, but it’s hard to remember exactly where to return to later on, so you wind up rechecking previously visited areas multiple times. I’d rather not waste too much ‘dead’ time on it given how many other games I still have to go.

Forsooth And Prithee, Mine Liege

While waiting for the Japanese Grand Prix to start I figured I’d kill some time by installing Two Worlds, and played it for about ten minutes. It looks like it might be a half-decent action-RPG gameplay-wise, though not quite as polished as Oblivion. The critics are right, though — the people are kinda ugly, and the cutscenes are just *horrible*. Poor voice acting, poor framing and animation, and poorly written dialogue in overly flowery Elizabethan English.

It might still be fun though, just as long as I can beat up plenty of monsters and take their stuff.

A Productive Day

For certain definitions of ‘productive’…

I finished Halo 2 this morning, and it turns out I was wrong, the last level was indeed an Arbiter level. Given that, and the relatively abrupt, incomplete ending, I can see how people might have been pissed off when it was first released. I should have my 360 back and be able to play 3 soon though, so I won’t have to wait like they had to.

The final two levels turned out to be a lot shorter and easier than I expected. Only the Tartarus fight was really any difficult, mostly because it was hard to jump around to avoid his insta-kill melee attack with all the pillars and debris around. I didn’t get the achievement for completing the game, though, and I suspect it’s because I missed the achievement for one of the previous levels and I’d have to redo it. Oh well, I can always come back and get it later if I need an easy 130 gamerscore points.

After that I figured I’d finish off another shooter, SiN Episodes: Emergence. I got it over a year ago, but it wasn’t all that great, so it was set aside and forgotten for a while. I turned on godmode and blew through the unfinished bits in an hour or so just to see if there were any interesting surprises to come, but no. Its main fault was that there just wasn’t enough variety to it; not enough different weapons, not enough different areas, not enough different enemies (in the last level it was pretty much the same two soldier types over and over again), and not enough set piece battles. The audio outtakes after the credits were a bit amusing, though.

After that I completed a few more courses in Excite Truck, finally finishing the Bronze series. I put this one aside because I was originally frustrated at getting stuck on only the second course, coming just barely under the number of stars needed three times in a row, but it was no problem this time for some reason. Still, I doubt I’ll ever get the complete set of wins and S-ranks needed to unlock everything, though. It’s not really my type of racing game (on the realistic vs. arcadey scale, it’s off in fantasyland), but it’s good in occasional short bursts.

And finally, I played a bit more of Super Metroid via the Wii’s VC and managed to get quite a few items (high jump boots, spazer, Varia suit, speed booster, ice beam, grappling beam) and defeat Kraid and the Crocomire. I’ll probably be able to finish this one tomorrow.

Road Rage

Halo 2 was much more cooperative tonight, so I managed to get through one more area (Uprising) without any more Live trouble. This level was actually pretty fun, with a lot of time spent driving a Ghost and blasting the hell out of everything, and the Brutes didn’t seem nearly as annoying as in the last level. It’s when they’re in the tight corridors and smaller rooms like the last level that they’re a real pain.

This was probably the last Arbiter level, since there’s only two left, the next one is a Chief level, and they’ll almost certainly end with another Chief level. I should be able to finish it off and find out tomorrow, anyway.

Dammit, Halo

Another Halo 2 chapter, another “invalid checkpoint” error… I hadn’t fully completed the level when it happened this time, so I couldn’t simply select the next level as the starting point, but it didn’t put me back at the beginning this time either. Instead I just won’t get an achievement for completing this chapter. It was a fairly long one, so I don’t really want to redo the whole thing just to get the achievement right now.

It seems to happen when I lose my connection to XBox Live, which is happening more often now thanks to the mass influx of Halo 3 players. It’s not like the 360 though, where you still get achievements even if you’re offline (just without a timestamp on them); with the PC version, you don’t get the achievement at all if you’re offline at the time.

There were no Flood in this chapter, thankfully, but this was the introduction of the Brutes, and they’re also plenty annoying. They’re hard to hit when they’re in ‘berserk’ mode, and take a ton of damage. There were also a few pairs of Hunters, placed in just the wrong spots as I’d already spent most of my good ammo on the preceding battles.

The level design wasn’t all that impressive either, with roughly three different areas, each of which was made up of fairly repetitive elements. At the end there was one really frustrating room where I had to carefully hit-and-run at the entrance, but the enemies loved to lob grenades, and getting hit with a plasma grenade is instant death, making you redo the whole long, careful slog through the room. I think it took me five or six attempts total.

Master Chief Has A Glitch

I completed yet another Halo 2 chapter tonight (four left to go, I think), but after getting the achievement it then told me “Sorry, Please insert the original Halo 2 disc”, even though I thought the activation scheme isn’t supposed to need the disc post-install. Then it dumped me back to the main menu, and when I tried to resume the campaign, it told me that I had an “invalid checkpoint” that did not match the one on XBox Live, and I could either restart the level or continue without achievements. No matter which one I picked, it dumped me back at the start of the chapter I just finished, though. Ugh.

Fortunately, I discovered that I can go back to the main menu, reselect the character profile, and then use the ‘start a level’ option instead of ‘resume the campaign’, and then I can choose the next level. It had me worried for a bit there, though.

As for this last chapter, there was tons of vehicle-piloting, including my favourite, the Scorpion. At one point it wanted me to board an ally’s much weaker vehicle and he’d take me to the next area, but screw that — I stayed on board just long enough to trigger his movement there, and then jumped off and ran back to get another Scorpion again. It only takes two or three shots from its cannon to take down the larger Librarians, instead of the multiple clips of conventional weaponry.

At the end was yet another elevator ride where me and my allies were attacked by waves of Flood. I kept dying a lot as groups of them overwhelmed me, but soon discovered that I could stick to one spot and I’d only have to deal with them one or two at a time, which was easy with a Plasma Sword.

I Knew I Should Have Gotten Flood Insurance

I only finished off one more area in Halo 2 tonight, though it was a bit of an annoying one. Slightly twisty corridor, drop down a level, slightly twisty corridor, drop down a level, slightly twisty corridor, drop down a level… It only got interesting at the end, when bigger firefights erupted in more open areas, though the Flood continue to be annoying enemies.

Oddly enough, despite preferring Covenant weapons and playing as the Arbiter on this level, I found myself mostly using human weapons this time, since there was far more SMG ammo around than anything else. Since you can only carry two different types, I’ve been trying to stick to having one long-range, fast-projectile weapon for sniping and flying targets (e.g., beam rifle, carbine), and one rapid-fire, larger-capacity weapon for general use (SMG, needler, plasma rifle), switching out the long-range weapon for others as needed (e.g., the plasma sword is good against the Flood-infected or Honour Guards).

“Flee!”

Tonight is the big Halo 3 launch, so of course, I celebrated it by clearing a couple more areas in Halo 2, and now I’m back to playing the Arbiter again.

I have to admit that the enemy Grunt units are somewhat, dare I say…cute, when it comes to the audio chatter. Their squeaky little voices are perfect when it comes to throwing around battlefield taunts like “Loser!” and “Monkey!”, or when you gather a squad and one goes “Arbiter, our saviour! … Stupid Jackal, say thank you!” They’ve got a whole ton of other funny little quips.

“I Need A…Um, Ride.”

Continuing on with Halo 2, tonight I made it through the rest of the Arbiter’s sequence and through a good chunk of the first area on Delta Halo. I was finally introduced to The Flood, which many people consider the worst part of the original Halo, and they are indeed an annoying enemy. At least they like to clump together, and I think I used more grenades here than in the rest of the game so far.

I also got to (and was forced to) use a greater variety of Covenant weaponry, and a lot of them actually work fairly well, except the still-useless Plasma Pistol. I didn’t really like the sword at first, but later on it became fairly effective against the Flood-infected enemies, since they’d often close to melee range and it was difficult to outrun them while firing back. The Plasma Carbine is nice for longer-range attacks since the bullets are much faster, but it does require reloading a bit too often.

I think the Scorpion is my favourite vehicle so far. It may be big and slow, but the cannon is just way too much fun. Second-favourite is operating the turret on a Warthog, though the AI drivers are often, well, reckless… I haven’t really liked the flying vehicles so far, though. They require way too much quick turning, and I keep triggering a problem where the mouse stops responding if I slide it around too rapidly and I have to fix it by resetting the KVM. I’m not even sure if it’s Halo 2, Vista, the mouse itself, or the KVM at fault.

The story continues to be the weakest part, as it again depended on me having to go seek more information about the plot of the original just to have a clue what was going on.