No Baseball For You!

Well, I was going to try Out Of The Park Baseball 11 today, as my first Mac game in this series, but by the time I’d finished mucking about with patches, I’d kinda lost my enthusiasm.  The base game ran okay, but I was getting errors about the face generator, sound was missing, and it froze on the credits when I chose ‘About…’, so I figured it couldn’t hurt to look for a patch.  There was one, but the patch file from the store I got it from was for the Windows version.  The technical support forum directed me to the publisher’s site for updates for the GamersGate version I have, but that also turned out to only have the Windows patch.  Back in the support forum they did have a Mac patch, and I figured I’d give it a try anyway, but it couldn’t find the existing install and wouldn’t let me proceed even after manually selecting the install directory, and confusingly it wanted the location of “OOTP 10” even though it had the OOTP 11 logo in the corner…

It is supposed to be the best baseball management sim out there, by far, but I’m two versions behind on it by now, the latest versions are fairly expensive (I got this one for cheap since it was right before a new version release), and I just don’t have much patience today.  Maybe I’ll revisit a future version if I ever find it cheap again.

Just When I Thought I Was Out…

I’ve been dabbling in another miscellaneous pile of stuff lately:

Right after I finished the Mafia 2 main story, they released the first DLC pack, Jimmy’s Vendetta, which adds a bunch of free-roam missions like you’d expect from a GTA-ish game. It’s unfortunate that they’ve chopped the game up like this, but I’m invested this far into it, may as well get a little bit more fun out of it…

I’m about halfway through it now, and most of the missions haven’t been very difficult, but Paddy Wagon must have taken me 20+ attempts before I could finally beat it. You get mobbed by so many enemies, many with machine guns, that just surviving the fights is difficult, especially with enemies approaching from multiple directions. I eventually beat it by luring a cop car along with me to the final fight, and they helped thin out the enemies.

Overall though, Jimmy’s Vendetta feels…soulless. The missions are fun, and it’s nice to have more to do, but there’s very little extra voicing (just some generic environmental responses), no mid-mission chatter, nobody ever comes along or helps you out, the mission intro is just a page of text… It just doesn’t feel right.

WoW surprised everyone by releasing a bit of pre-Cataclysm content with an event in Durotar about the trolls retaking the Echo Isles. No real challenge to it, but it was still interesting, and I did it on both of my 80s for the achievement (and my 40 mage, but he couldn’t do the final quest for the achievement).

I briefly played Puzzle Quest 2, but only long enough to get through the tutorials in the first town. Not a lot seems different so far, but it’s been so long since I played the first that I’m fuzzy about the minor details that might have changed anyway.

And tonight I took another shot at VVVVVV on my Mac and surprised myself by managing to collect the final two trinkets. One of them wasn’t really that bad — I just hadn’t bothered to spend the time on it before — but the other was the infamous Veni Vidi Vici one, and it must have taken me over 200 attempts tonight to get it, not including all of my previous failed attempts. You have to let yourself fall through a bunch of spike-riddled screens, bounce off a platform, and fall all the way back through them, and it took forever to finally get the timing right. Getting the timing right on one screen isn’t really that hard, but you have to chain those successes all in a row to get through them all. Oddly enough, the return trip seemed easier than expected; the problem was mainly getting past that bounce successfully and consistently.

And that’s probably all I’ll do in VVVVVV, since the things still left over like the time trials and gravitron are just crazy-difficult.

Getting My Mac Wet

It’s been a while since the last update, so there’s a bit to cover…

In WoW, I finally saved up enough Champion’s Seals to buy the Argent Hippogryph. I was initially thinking of going for the Sunreaver Dragonhawk, but then someone pointed out that it doesn’t actually land on the ground and that suddenly seemed disconcerting. I then started saving them up for the other minipets and mounts, but in the meantime I managed to find all of the Horde tournament minipets on the AH for fairly cheap (it’s easier to grind for 300 gold than it is for 40 seals), so I’m not sure what I’m going to save for next. The warhorse, perhaps…

I got my mage to level 40, enabling him to work on tradeskills again, and soon had JC maxed out at 300 and enchanting near-maxed at 296. It did cost about 700 gold in materials that I didn’t already have on hand, though.

And I found a few more soloable quests in Icecrown that must have been opened up by raised faction levels. I now only need 14 more to hit Loremaster.

Steam finally came out for the Mac, and I already have access to a handful of Mac versions of games I previously bought. For now I’ve only downloaded Toki Tori, Civ 4, and a few Popcap games like Peggle, though.

In EQ2, we did the Temple of Cazic-Thule last week. It’s kind of an annoying place since there’s plenty of roamers that lead to long strings of fights, and a lot of grindy quests, but we did manage to complete the heritage quest for the Screaming Mace in there and I picked up a couple of item upgrades. There’s also an inner instance, and we worked our way to the top of it only to get squashed by the boss in no time flat. It’s frustrating that you immediately get locked out of it for 18 hours after only a single attempt.

Last weekend we then tried the Tower of the Drafling in Rivervale and cleared it out pretty easily, and also completed the Hierophant’s Crook and Bone Bladed Claymore HQs. And then this last Thursday we went and explored Permafrost for a while, discovering a bunch of quests and uncovering a fair chunk of the map, but there’s still a lot of stuff left partially-done and we haven’t seen any of the dungeons there yet.

And finally, I’m essentially “finished” Forza 3 for now after completing the R2 and R1 championships and getting the Season 6 achievement. There’s still plenty of races to do as I’m only around 28% completion according to the stats screen, but I’ll work on them occasionally on a more casual basis.

I also picked up the most recent exotic car pack, and the Mosler MT900S is extremely nice, and easily my favourite R2 car now. And I also discovered that the AI isn’t very good at oval races, with the R2 speedway series involving some rather impressive pileups…

So Much For Cross-Platform Cooperation

I played a bit more of HC Diablo 2 today, but not on the necro. Instead, I just killed a couple hours in order to make a mule character permanent, managing to get him to the outer cloister in the process. Mules will be particularly important in HC, since otherwise I’m going to lose a ton of other stuff stored in the stash should a character die.

I was going to install D2 on my Mac and use it to do the transfer, since I have a second set of CD keys for it, but I ran into a bit of a snag. Apparently the OS X 10.5.3 update broke a bunch of older games, including D2, and it just plain won’t run at all now. Oh well, I instead resorted to drop-muling the items I had, even though it’s a bit riskier.