Mars Attacks, Again

Today I checked out XCOM: Enemy Unknown since, well, it just came out.  It still feels like I’m in the tutorial, as things have been heavily scripted and railroaded so far, but a lot of the feel of the old X-Com is still there, which is encouraging.  It’s a bit simpler than the original in some ways, having removed stuff like free aiming, action points, and kneeling/prone positions, but it adds in others like class specializations, skill choices, and varying mission and funding rewards.  Combat is still as brutal as ever, with a high attrition rate among rookies and those damn lucky shots the aliens always seem to get.  Definitely one I’ll be playing more of.

And I also checked out the Forza Horizon demo.  Definitely a lot of similarity to Test Drive Unlimited, though you’re confined to the roads and it’s hard to tell from the demo just how much variety there really is.  The events were decent enough, though occasionally kind of bizarre like the race against a plane.  About the only thing I didn’t like is how it always asked if you wanted to do a Rivals race on the same track right after the event.  NO, I want to do something else now, not just redo the same race again!  A good chance I’ll pick it up, if I can find the time…

McTardy

Coming out of another MMO stupor…  Today I tried both Bit.Trip Core and McPixel, two recent indie additions to Steam.

Bit.Trip Core is a lot like Bit.Trip Beat, with dots flying around that you have to hit, except that instead of hitting them back with a paddle, you shoot out from a center point in one of the four cardinal directions.  It’s tougher than it looks since your shot only lasts a split second, and it become hard to judge which dots will hit which direction’s center point first.  And much like Bit.Trip beat, it’s not really grabbing my interest.  Bit.Trip Runner is still by far my favourite of the series.

And McPixel is kinda like WarioWare for the PC, in that it’s a whole bunch of minigames where you have to figure out what to do within 20 seconds, or everything explodes.  It’s pretty random trying to figure out what the right thing to do is, but there’s a reaction animation to pretty much everything, and a quick breezy style to it that makes it kinda fun just to goof around and try things.  Definitely a keeper.

And I also played Gravity Bone and Thirty Flights Of Loving over the weekend, but they barely count as games and only took 15-20 minutes each to complete anyway.  An interesting experience and worth checking out, though.