McTardy

Coming out of another MMO stupor…  Today I tried both Bit.Trip Core and McPixel, two recent indie additions to Steam.

Bit.Trip Core is a lot like Bit.Trip Beat, with dots flying around that you have to hit, except that instead of hitting them back with a paddle, you shoot out from a center point in one of the four cardinal directions.  It’s tougher than it looks since your shot only lasts a split second, and it become hard to judge which dots will hit which direction’s center point first.  And much like Bit.Trip beat, it’s not really grabbing my interest.  Bit.Trip Runner is still by far my favourite of the series.

And McPixel is kinda like WarioWare for the PC, in that it’s a whole bunch of minigames where you have to figure out what to do within 20 seconds, or everything explodes.  It’s pretty random trying to figure out what the right thing to do is, but there’s a reaction animation to pretty much everything, and a quick breezy style to it that makes it kinda fun just to goof around and try things.  Definitely a keeper.

And I also played Gravity Bone and Thirty Flights Of Loving over the weekend, but they barely count as games and only took 15-20 minutes each to complete anyway.  An interesting experience and worth checking out, though.

I Almost Forgot What It Felt Like

Yesterday I managed to do something that I haven’t done in a while now: complete a game. And not just one game, but two games!

First, I played Flower, which I bought a while back but hadn’t even tried yet. This one was actually pretty quick to finish as it’s fairly short, but it’s still pretty good. You control a petal that glides around on the wind, and it’s serene and relaxing to start, and then suddenly develops into something much more game-like. It’s really more about the emotional effect it induces than gameplay, though.

And second, I finished off Little Big Planet’s main story levels. I did about half of them two weeks ago (and forgot to write about it), and went back and did the rest of them today, along with some of the community levels with a friend riding co-op. It was a decent enough game, but the controls and physics were frequently aggravating enough that I don’t think I really want to spend any more time on it. It treats everything, yourself included, as real objects, and the momentum makes it really difficult to do things like jump on small platforms. The lives system also seemed a bit unfair at times; there would often be one really difficult section and if you failed it, you had to go back and redo the much-easier rest of the level all over again, and the aforementioned control issues didn’t help.

I’ve also recently played through a bit of New Super Mario Bros Wii, and so far I’m up to the middle of world 2. I don’t know if the game’s getting harder, or if my reflexes are getting worse (I used to be able to finish the original SMB no sweat), but it feels a lot tougher than I’m used to. Making jumps doesn’t seem as precise as I’d like, which leads to a lot of deaths.

And I also fired up Lego Rock Band and worked through the first two tiers of songs. The presentation is cute, as expected, and there are a few good songs in there, but a lot of them are teen-oriented ones that I haven’t heard of before, and don’t really appeal all that much to me. I’m thus still not sure whether I’ll export the songs back to RB2 or not. I’m not sure how far into LRB I’ll get when I’d prefer to play songs back in RB2 either. LRB does have at least one new feature: occasional rock challenges where you do something storyline-related, like demolish a building or scare ghosts with your music. They don’t really play that much differently, with just some restrictions like not being able to use star power, but they have custom background animations at least.

Rock On

I’m trying to catch up in Rock Band, since for some reason I kept buying a few song downloads here and there but didn’t play them right away, and now I’ve accumulated a bunch of them.

I can’t even remember which ones they were though, so I’m going through the whole list of downloaded songs and playing any that don’t have scores against them. It’s odd though, since I know I’ve played some songs that don’t have scores already, and I’m not sure why it didn’t get recorded, and it just makes it harder to tell which ones are really new.

Oh well, I’ll get through them all eventually, and I’m up to Foo Fighters so far.

Weekend Wrapup

I was away for the last little while, but I still got plenty of gaming in. To quickly summarize:

I finished off the main story in Pokemon Mystery Dungeon: EoT, after an number of plot revelations where I discovered that Dusknoir was actually a ‘bad guy’ (well, as bad as they get in Pokemon games), the time gear thief was actually working to stop him by placing the gears at a tower to stabilize time, and I was also from the future and the thief’s partner. A lot of the endgame was a series of linear slogs through dungeons, often without a full party, which worried me a bit since I didn’t have the opportunity to grind quests like I could back at the guild, but I managed to squeak through. The boss fight was tough since he dished out a lot of damage, and I was down to a single reviver seed, but the Smokescreen skill kept us from getting hit too often. There’s still other things to do afterwards, like opening up new areas, recruiting the rest of the Pokemon, and evolutions, but I don’t think I’ll have time for that.

I tried a game of Civ4: Colonization, but it was quickly apparent that it wasn’t really as much like base Civ4 as you might think, and I had no idea what I was doing. I didn’t catch on to proper resource management and wasted a lot of effort there on things I wound up not being able to make, and gave up on that attempt. I love the Civ games, but I really need a good stretch of time where I can pay more careful attention to them.

I also restarted Darwinia (technically I had started it before, but didn’t have the save with me), and made it up to just past the mission where you first start to create armour. Most of the missions have been pretty easy so far, with the major difficulties coming from the ‘seed’ launchers that create new enemies (suicide rushes with squads seem to work best to wipe them out early on), and the damn ants. I wound up not even using the armour for the ants, and just used a bunch of squads, slowly inching them closer to the nests while they’re distracted picking up nearby souls, though even then it usually took a few attempts to finally lob enough grenades.

I finally played Depths of Peril, which is a rather interesting game in that it’s kind of like competitive Diablo. It has the same basic kill-loot-level-quest gameplay as Diablo, but you also control a ‘covenant’ where you can recruit other NPCs, and you have a house with a lifestone you have to defend. There are also a handful of other AI-controlled covenants, and they play the game much the same way you do; they have houses in town, you see them running around town and buying stuff from merchants and picking up quests, and you see them out in the combat fields, and they can actually wind up beating you to completing quests. You don’t want to let them do that, because they’ll earn influence from those quests and kills, and there’s a diplomacy aspect to it where covenants can form alliances, trade, or go to war and raid each other based on their influence and relationships to each other. You can win by either wiping out all of the other covenants, or merging them all into an alliance. In my game I wound up getting an alliance victory, mainly by letting them wipe each other out until only two others were left, and then buttering them up by giving them leftover items until they agreed to alliances.

The other new game I tried was World of Goo, a just-released puzzle game where you have a bunch of ‘goo balls’ that you can stretch out to form structures (think Meccano girders), with the goal of building up a structure that reaches a pipe on the map, with enough free-roaming goo balls left to satisfy a certain goal. The difficulty comes in the map layouts, terrain hazards, and the fundamental instability of the structure — the things you build have a very rubbery behaviour that leads to a lot of swaying, making it difficult to do things like build straight up. I’m most of the way through Chapter 1 so far, and each puzzle has been fairly different.

And the guys finally got together and for the first time we got a full band session going in Rock Band 2, unlocking a couple more achievements for me in the process. Oddly enough, playing with a full band actually seems to make things more difficult for me, since it’s harder to hear your own instrument among all the others.

Screw You, Axel

I worked a bit more on gaining stars in Rock Band 2 tonight, doing a bunch of the make-your-own setlists on hard bass. I was feeling a bit confident and decided to try one of the premade seven-song rock sets as well, and was doing fairly well on it until the fourth (I think) song, Shackler’s Revenge, whereupon I almost immediately failed at 8% in. I don’t think I’ve ever seen so many HOPOs in a Rock Band song in my life. Well, I suppose the blame really lies on Buckethead in this case…

Just 51 more stars to go to unlock the endless setlist.

(Oh, and Visions is a terrible guitar song, but on the other hand it’s an easy 100% on expert vocals. Two more achievements I didn’t really deserve!)

My Bladder Quivers In Fear

After a few more sets in Rock Band 2, where I also got the achievement for reaching a million fans, I’m now only 91 stars away from being able to do the Endless Setlist 2. It’ll apparently take just over six hours to go through that when I get to it, and there’s an achievement for doing it all without pausing even once. My biggest fear though would actually be whether my guitar’s batteries can even last that long in one stretch…

Gotta Pummel ‘Em All

I did another level in Duke Nukem 3D, getting me to the secret level in the first episode. I don’t really feel compelled to play it for long periods of time at a stretch though, for some reason (perhaps the nostalgia just isn’t as strong with this one), so I’ll probably continue doing just one or two levels at a time.

I also played a bit more Rock Band 2, finally starting on the instrument challenges and unlocking a handful of them, and doing a couple more random sets in tour mode, since I still need some 230+ stars to unlock the Endless Setlist 2. I’ve started trying to play on Hard with the bass when possible; I’m only scoring three and four stars on the songs so far, but I’m not failing yet, at least.

And I completed a few more chapters in Pokemon Mystery Dungeon: EoT, doing a bunch more jobs, including rescues and deliveries this time. There was also a minigame where I had to identify pokemon by their footprints, which was frustrating a bit at first since there’s not much to go on besides vague clues like if it’s chicken-like (look for a bird-type pokemon), or really wide (look for a fat one), etc., but after a couple of restarts I managed to get them all right. I can also recruit other pokemon now, usually when they have a sudden change of heart after beating them up in a dungeon, and I’ve got a handful of others now.

Plot-wise, time has stopped in some forest because the “time gear” (?) was stolen, though we can’t go there yet. I was assigned to explore a waterfall that turned out to have a trap in it, met a rival group of “meanies” named Team Skull, and soon we’ll all be off on an expedition to somewhere.

Second Verse, Not Quite The Same As The First

The delayed-longer-than-expected Rush album “Moving Pictures” was finally released for Rock Band today, so of course I had to grab it. It was pretty much as good as expected, and the one song notable for being 11 minutes long actually seemed to fly by a lot faster than that; I had a bunch of overdrive left over at the end because I wasn’t expecting the end so soon. I also grabbed a bunch of the other releases this week that looked interesting, but didn’t really get around to trying them.

Instead, I finally tackled the 8-song Rolling Stone Rock Immortals List set, passed it fairly easily (only Battery and Painkiller were new to me, not having gotten around to them in the other cities), and in doing so ‘beat’ the World Tour mode.

There’s still plenty else to do in it, though. There are still some songs to be unlocked in the cities, the instrument challenges, the ongoing Battle of the Bands, the endless setlist (84 songs in a single set, with a special achievement if you can do it without pausing), a whole bunch of old songs to put new scores against… And, of course, I’ll hopefully be playing with some of you guys soon. :P

But one other thing I’m going to work on is trying to finally make the shift to Hard difficulty. With the instrument-specific challenges and the ability to play bass solo in the world tour, I think I’m going to try to redo the tour on bass in hard first, and then transition over to lead guitar. That should ease things a bit, as otherwise it’s a rather large leap in difficulty.

There Goes My Travel Budget

I finally unlocked the rest of the cities in Rock Band 2 after getting a worldwide promoter after one set, revealing not just one but eight more cities to go. At least I got an achievement for unlocking them all… Some of them are definitely tougher, and some even have songs that are only playable at Hard or higher, so I guess I’m going to have to make the leap at some point.

I’ve also seen a few new types of events, like gold record sets (not sure what the reward really is yet), and Battles of the Bands. The battles are short-term events that will be added and removed at regular intervals, and have varying conditions on what songs to play, who has to be in the band, what difficulty to play at, and how they’re ranked. You go head-to-head with someone else’s ranking, which is displayed as you’re playing even though you’re not actually playing against them simultaneously.

And I finally got screwed by a GB chord for the first time, in The Trees. Damn you, Rush! I really need to start adapting back to using all four fingers…