And I Forgot To Study Too

After a weekend spent mainly in Guild Wars 2, I tried out Academagia today.  It’s essentially Harry Potter: The Realism Sim, where you create a student, choose their attributes and specialties, go to classes, meet friends, have various events happen to you, and so on.  Not in the interactive adventure sense though, but through a whole ton of text and menu options, like those dating sim/princess maker-type Japanese games.

It looks like there’s a fair bit of depth to it in terms of what you can develop and discover, but it’s not really grabbing my interest, so away it goes.

Mine Is Probably Pretty Dark, Yeah

Today’s new game is also a brand new…ish game, the just-released-a-couple-hours-ago PC port of Dark Souls.

It’s known mainly for being difficult, and oh yeah, it is.  The first boss took me four tries to beat, and that took a bit of luck.  Individual fights with regular monsters still have to be approached with care or they’ll knock half your health off.  You’re not just mowing through everything at breakneck speed, and upgrades are gradual.

It’s a refreshing change from the usual RPG type I play though, so I’ll certainly stick with it.  I did play a bit of the predecessor, Demons Souls, but never really gave it a proper chance.

To 3D Or Not To 3D

I haven’t paid much attention to the 3DS since I’ve learned to pretty much wait for the second revision when it comes to Nintendo handhelds.  So, now that the 3DS XL is out, will I get one?

Well, I haven’t really been playing with my handheld systems much lately anyway.  I’ve bought a whole bunch of puzzle and RPG games for my DS, but haven’t really put much time into them since I just don’t find myself in situations where I think “Hey, may as well pull out my DS…”  Given the opportunity, I’d rather play something on the PC or 360 instead.

Really, it depends on whether there are any must-have games on it.  And looking over the list of games released so far…not really.  That’s not to say there aren’t any good games for it, there are certainly ones that I would play if I had infinite time to do so, but nothing really stands out as gotta-have-this-and-it’s-only-on-3DS.

So no, no 3D for me.  And pretty much the same reasoning goes for the Vita as well, as it’s not even really about the 3D capabilities.  I’ve got too damn many consoles and too little time to worry about trying to play everything under the sun.

Quite The Quandary

I wound up putting a fair bit of time into Quantum Conundrum today, almost completing one of the three wings, so it’s not going to be a terribly long game.

It’s common to compare it to Portal, as it’s the same kind of solve-a-puzzle-as-you-go-room-to-room, but with dimension shifting instead of portals.  One dimension makes things lighter, another one makes things heavier (and there are two others I hadn’t reached yet), and you might need to put items on a pressure plate and block a laser but you have to be careful about the order you do things in because the laser will destroy the item in the regular and light dimensions but you have to shift to the light one to move another item that would normally be too heavy, and fans will blow around items that are too light, etc.

The puzzles that require some thought are fairly interesting, but unfortunately there are some segments where you have to position items and then jump across on them, and the jump mechanics aren’t so good, making those segments a bit frustrating.  Overall though, I think it’s still good enough to come back and finish off at some point.

At Least It Isn’t Greensleeves

Yeah, I’ve been slacking a bit, going on vacation trips tends to derail whatever I’ve been working on at the time.  So, to get back into the swing of things, I checked out English Country Tune today.  I knew it was a puzzle game but wasn’t exactly sure what to expect, but it turns out to be basically an advanced version of those Sokoban-like games.  Push items around a block maze to meet a particular goal, except with twists like gravity making the items drop, 3D aspects to the maze, ‘whales’ that run away from you and have to be pushed off the board, and so on.

The keyboard controls are a bit wonky due to how the direction you go in suddenly changes in spots when you move to a different orientation, and it’s sometimes hard to see parts of the level to see where valid places to move might be, but it’s a fairly interesting and challenging puzzler.  I wouldn’t sit down and play nothing but it, but I could see knocking off a puzzle here and there.