I Almost Forgot What It Felt Like

Yesterday I managed to do something that I haven’t done in a while now: complete a game. And not just one game, but two games!

First, I played Flower, which I bought a while back but hadn’t even tried yet. This one was actually pretty quick to finish as it’s fairly short, but it’s still pretty good. You control a petal that glides around on the wind, and it’s serene and relaxing to start, and then suddenly develops into something much more game-like. It’s really more about the emotional effect it induces than gameplay, though.

And second, I finished off Little Big Planet’s main story levels. I did about half of them two weeks ago (and forgot to write about it), and went back and did the rest of them today, along with some of the community levels with a friend riding co-op. It was a decent enough game, but the controls and physics were frequently aggravating enough that I don’t think I really want to spend any more time on it. It treats everything, yourself included, as real objects, and the momentum makes it really difficult to do things like jump on small platforms. The lives system also seemed a bit unfair at times; there would often be one really difficult section and if you failed it, you had to go back and redo the much-easier rest of the level all over again, and the aforementioned control issues didn’t help.

I’ve also recently played through a bit of New Super Mario Bros Wii, and so far I’m up to the middle of world 2. I don’t know if the game’s getting harder, or if my reflexes are getting worse (I used to be able to finish the original SMB no sweat), but it feels a lot tougher than I’m used to. Making jumps doesn’t seem as precise as I’d like, which leads to a lot of deaths.

And I also fired up Lego Rock Band and worked through the first two tiers of songs. The presentation is cute, as expected, and there are a few good songs in there, but a lot of them are teen-oriented ones that I haven’t heard of before, and don’t really appeal all that much to me. I’m thus still not sure whether I’ll export the songs back to RB2 or not. I’m not sure how far into LRB I’ll get when I’d prefer to play songs back in RB2 either. LRB does have at least one new feature: occasional rock challenges where you do something storyline-related, like demolish a building or scare ghosts with your music. They don’t really play that much differently, with just some restrictions like not being able to use star power, but they have custom background animations at least.

The Moon Is Full Of Surprises

I’m on to the last chapter now of Paper Mario: TTYD, as Chapter 7 turned out to be pretty short and I finished it off in one go tonight. It was a fairly simple revisit-each-previous-area quest to find someone, and then a trip to the moon to infiltrate the X-Naut base. The weirdest part here was encountering another Thwomp in the base, upon which a quiz show broke out…

Before going on, I think I’m going to grind xp a bit (I’m still a few levels below the recommended point), and do a few other things like climbing the wrestling ladder again and doing the Pit of 100 Trials, since I suspect this will pretty much be the point of no return.

Pow, Straight To The Moon

I got back to Paper Mario: TTYD today and finished off Chapters 5 and 6 in one shot. The most notable bit of this stretch was a segment where you solve a few mysteries on a train ride, right out of the old detective novels. Well, with less murder, this is a Mario game after all… It did turn into the usual bit of exploration and combat at the end, but at least it didn’t make me backtrack a half-dozen times like other chapters have.

I must be pretty close to the end now, as there’s only one more star to collect. For that, I apparently need to convince a village of Russian-like bob-ombs to shoot me out of their cannon…

An Explosive Development

I also kicked off Chapter 5 in Paper Mario: TTYD tonight, this time with a seafaring theme. Of course, our group was almost immediately shipwrecked and split up… It didn’t take long to find the others though, and after rescuing Bobbery, the Bob-omb navigator, he joined our party. As a bomb, I can now use him to open up cracked areas that I’d seen in other spots before, and he’ll undoubtedly be necessary for the rest of this chapter.

Now I have to figure out how to get into a cave where the alleged treasure is hidden…

Wait, Cars Can’t Drive On Ladders…

While sorting some CDs away, I stumbled upon the Trackmania United disc and couldn’t resist firing it up for a bit of online play. My ladder ranking had fallen a lot since I hadn’t played in a while, but with the way the rankings work, I was gaining hundreds of ladder points per track. If I had kept playing, it wouldn’t have taken long to crack the 100,000 rank mark again. (That might not sound impressive until you note that there are now well over a million players on the rankings…)

And then it was back to Paper Mario: TTYD, where I did Chapter 4 all in one go. This one took place in Twilight Town, with the expected spooky theme and Boos all over the destination. Though I wasn’t expecting to see villagers being turned into pigs… Unfortunately not only do they make you run back and forth between the town and a steeple numerous times, but the plot twist (Mario’s name and body is stolen) essentially has you redoing everything you just did in the chapter all over again after the chapter has supposedly ended. Clever, perhaps, but annoying.

One interesting thing it did was that in order to get Mario’s name back, you had to guess the enemy’s name. But in order to prevent people from just plugging it in from a walkthrough, the enemy had also stolen a letter of the alphabet that you needed, so you had to go ‘rescue’ this letter before you could properly enter his name.

Mario Retires From The Ring

Fiddling around with all these other games is all well and good, but sometimes I have to remind myself that I’ve still got six zillion other games left to finish off first. So, today I finally got back to Paper Mario: TTYD.

I finished off Chapter 3, which was a fairly uneventful climb through the rest of the wrestling rankings, with the obligatory twist about who was really behind all the recent disappearances, and after beating the real enemy I got the star for that chapter.

Since I had recently picked up Yoshi in my party, I could explore a few new areas in the sewers and found some more star pieces and shines there, and finally remembered to go use the shines to upgrade party members (Yoshi and Goombella, for now). And I went and did a few more jobs from the Trouble Centre that had opened up, though in the end I think I pretty much broke even on the costs and rewards.

Next up, the Twilight Woods.

Sudden Career Change

Paper Mario: TTYD has taken a bit of a twist, as Mario has now become…a wrestler? Apparently wrestling is the big thing in Glitzville, and the champion’s belt looks like it’s the Crystal Star, so I need to fight my way to the top. There are 20 rankings to fight through, divided into the big leagues and little leagues, and each match has a random special condition attached to it, like not switching partners, or appealing to the crowd at least once.

The first 10 rankings were pretty easy, and I got an egg that hatched into a Yoshi that I needed to beat the 10th rank team since I can’t harm them any other way. Unfortunately I got screwed on that battle the first time around because you have to use Yoshi’s special attack to harm them, but the random condition for the match was that no special attacks were allowed…

It was then discovered that the star in the belt was a fake, and upon reaching rank 8 I got a strange delivery from a Mr. X of a hammer that I can use to break certain obstacles, and directions to use it in the minor league locker room. Unfortunately to get back in there I’ll have to let myself drop in rank a few places, and I’ll do that later.

Maybe I’ll Find Wayne Newton Here

Today was mainly a cleanup day in Paper Mario: TTYD, as I went exploring and found a bunch more star pieces around town and in the nearby areas, especially now that I have the stomp attack that shakes some loose.

I also found the Trouble Centre, where a bunch of odd jobs were posted, and did all of those. They were mostly fetch and delivery quests, but there were a few interesting ones like the one that sent me to rescue someone on level 18 of the Pit of Trials. In the end I got a bunch of coins, some new badges, and unlocked a couple of minigames in the parlour.

To get to the next town I had to do the local mob boss a favour by finding his daughter, who was trying to elope. That was easy enough, and I headed off to Glitzville, which is every bit as tacky as the name suggests.

They’re Certainly No X-Men

I managed to do all of Chapter 2 in Paper Mario: TTYD today, after doing some more exploring in town and finding some better shops, a minigame room, train and blimp rides, and another section of the sewers with more people, a cola bar, and an even better shop.

The next star was in the Boggly Woods area, a kind of snowy forest though it never said it was actually snow at any point. A small creature (called a puni) there took me to their Great Tree, but it was locked, and we went to get help from someone named Flurrie, but she wouldn’t help us until we recovered her necklace. It turned out to have been taken by the three Shadow Sirens we saw earlier on, and after beating them I got the necklace back, returned it to Flurrie, and she joined our party, adding some wind-based abilities.

We got into the Great Tree via a secret entrance and discovered X-Nauts like the ones that kidnapped Peach there, and had to find a couple keys to rescue the rest of the punis that were locked up. This involved having to drag a group of them around, getting over some spots by using Flurrie to blow them across, and fighting some mosquito-like critters that had also invaded. There was also a simple puzzle that earned me the spin jump boots, which lets me smash through boards on the floor.

I found the crystal star, but Lord Crump (leader of the X-Nauts here) stole it from me and set off a bomb timer. I had to escape, dragging all 101 punis along behind me, and it was frustrating and caused me to fail the first time since the framerate suffered a lot and that made me keep failing jumps at a couple points. I caught up with him at the exit though, he stopped the timer (maybe I didn’t need to drag those damn punis back with me after all), and a boss fight ensued that wasn’t really too difficult, and I got the star back from him.

This ended the Chapter and I got another Peach scene, where the computer ‘observing’ her wanted her to teach it to dance, with a hologram of herself as a partner. Yes, computers can be creepy… And there was also a Bowser scene that played out just like the original Super Mario Bros for a short stage, except with Bowser in control.

Back in town I explored a bit more with Flurrie, since she could blow away certain torn pieces of walls, and found the Pit of 100 Trials, though I don’t think I’ll be doing that anytime soon. And I popped back to the door and discovered that the next star is in a place in the sky called Glitzville, and I’ll need to ask the mob boss for a ticket for the blimp to get there.

Somebody’s Muscling In On Bowser’s Racket

I finished off Hooktail’s castle in Paper Mario: TTYD tonight, and it consisted mostly of switch puzzles where I had to use Koops to trigger them from a distance. And I also got ‘cursed’ again, this time with the ability to turn myself sideways so I can fit between vertical bars, which lets me into a few more areas.

Hooktail himself was a bit of a challenge the first time I met him, and I just barely defeated him, only to run into a second stage of the battle where he healed himself up to half, and by that time I was spent. There was a hint about defeating him easily that implied ‘cricket’ was important, and then I realized that I’d picked up a badge along the way that says it changed Mario’s attack sound. I equipped it, and sure enough, his attacks now sounded like crickets, and Hooktail was much easier to beat the second time around as he took more damage and dished out less. I got the Crystal Star and gained a new ability, though I haven’t tried it out yet.

This ended the first chapter and I also got to play short segments as Peach, now kidnapped by some “X-Nauts” and being watched by a computer that wants to learn about love, and as Bowser, now heading off after us since he’s the only one allowed to kidnap Peach, of course.