Damn Hunters, Get Off The Road

As I expected, I finished HL2:Ep2 fairly quickly tonight. The final battle was simultaneously one of the best and most frustrating battles ever in the HL series. Best because it’s something actually different from the typical ‘boss fight’, but also frustrating in (without spoiling too much) dealing with the car and the Hunters. I swear I had to quickload eight or nine times at one point because of the damn car’s handling.

Although the episode did improve a lot in its second half, the beginning was still fairly uninteresting, so it’s a fairly average episode overall. It took me about ten hours, so it was still reasonable value for its price, and I’ll still be interested in Ep3.

I still haven’t really checked out Team Fortress 2, but team-based multiplayer games like that require a bit more of a long-term time commitment than I want to give it right now. I don’t really have time to start anything new tonight, but the news that Beautiful Katamari came out yesterday reminded me that I still haven’t finished the second one, so perhaps I’ll start on that again tomorrow.

Death Race 2007

I was starting to get concerned, but HL2:Ep2 definitely improved tonight, perhaps due to one major factor: running over things is fun. ;) Especially Hunters, which die in a single hit if you’re going fast enough, and it’s often easier than trying to take them down in a straight firefight.

There was one point at which Alyx and I got pinned down in a house and had to fend off multiple Hunters and Combine troops without the help of the car, and that was probably the best, most tense battle of the episode so far. The Hunters break into the house itself and will shred you to pieces unless you effectively use the hallways and stairs for cover.

The night ended by arriving at the place we’ve been seeking all along, and I’m probably pretty close to the end based on the achievement list. Speaking of which, I got a whole bunch more of them tonight since a lot of them depended on getting to certain parts of the story or having the car. Again, I wound up doing things I might not have bothered with before (stealing grenades, racing D0G, etc.) if not for the achievements.

But Does Freeman Have A Valid License?

A bit more progress in HL2:Ep2 tonight, though I seem to be taking it a lot more slowly than most people, as I’ve only just gotten to the car after 5 hours in.

Not too much of note happened tonight; it was mostly just crawling through some mines and an industrial yard, fighting zombies/zombines, with a couple set piece battles that weren’t all that tough or interesting. In one I had to hold off waves of zombies while Alyx sniped them, and that took a few tries, but it was fairly easy once I figured out the trick. I’m hoping it picks up a bit now that I have the car.

I picked up a couple more achievements, one for one of the set pieces and the one I’d been working on for kills with thrown items, so now I can go back to using more conventional weapons for the rest of the episode and not having to try for tricky gravity gun kills. I definitely can’t get the grub achievement now though, and I’ve also missed the garden gnome needed for one of the more difficult achievements. If I want to get those, it’ll take another run through the episode. Which I was going to do anyway for the developer commentary nodes, but you can’t get achievements while in that mode, so I’d need a total of three runs through. I think those achievements can wait for a while…

Is There A Can Of Raid For Antlions?

I got a bit further in HL2:Ep2 today, and it’s been nothing but antlions, antlions, and more antlions. Including a new variant, the acid antlion, and they’ve actually got a decent AI. They’ll try to stick to their strong long-range attack, hide behind obstacles when not firing, and try to sneak up on you if you retreat.

In the middle there was a defend-this-spot battle involving turrets, and it was simultaneously less and more frantic than a similar battle in the original HL2 (at Nova Prospekt). You only have two turrets to take care of this time, they don’t fall down so easily, and you’ve got backup from a couple other NPCs, but things get tense at the end when it’s difficult to avoid being overrun.

I also had a vortigaunt for a companion instead of Alyx for a while, and their shock attack is pretty powerful. After a while all the third-person pseudo-praise you get from him gets a bit discomfiting. “Ah, this seems like a situation for which the Freeman is uniquely suited!” “Um, yeah, thanks…again…”

I hope I’m done with antlions for the rest of the episode, as I’m kind of sick of them now and I’ve completed the web cache achievement and almost got the squish-all-grubs achievement (328 of 333). I’m getting close to that kills-with-thrown-objects achievement, too (26 of 30), which was tough to try for up to this point since there isn’t much to throw around with the grav gun inside the antlion nest.

I Wish My 360 Had Half A Life

Well, I was going to play with Halo 3’s theater mode mode to get a screenshot of the Ghost collision I mentioned before, but my 360 has decided that tonight is a red ring night. Maybe it’ll be more cooperative tomorrow…

I fired up HL2:Ep2 (finally) instead, but didn’t get very far into it. About the only notable thing so far is encountering the new Hunter enemy, though I didn’t get to fight it. The Vortigaunt model has been completely redone, so they don’t look quite so bad next to the rest of the NPCs anymore.

The other big thing that’s new with Ep2 and the rest of the Orange Box is the introduction of ‘achievements’ to Steam, similar to the 360’s but without the point values. Trying to get achievements gives you a bit of extra challenge, extends the game a bit, and of course, lets you prove your bragging about your ‘leet skillz.’ It’s already changing how I approach Ep2 as I now first try to kill enemies with the gravity gun instead of conventional weapons, in order to try for the “kill 30 enemies with thrown objects” achievement.