I’ll Get To It Eventually…

I procrastinated a bit more on moving to the Hard career of GH2 by playing a handful more of the download and bonus songs in GH3 tonight. I even finally broke the 200k score mark with that new German song, albeit I dropped down to Easy to do so; I only hit something like 195k on it on Medium. There are still a whole bunch of other bonus songs I haven’t even tried yet, but the motivation just isn’t there as much as it is for the more well-known songs.

Right now I seem to be having the most trouble with rapid descending and ascending scales, and rapidly alternating pairs of notes. For the former, I always seem to lose my spot in the sequence and don’t get the timing right, and for the latter I just can’t keep in sync with which one I’m supposed to be on at a given moment.

I think I’m getting better at hammer-ons and pull-offs at least, though I still need to find a good song for practicing them.

The Winter Doldrums II

I haven’t had a lot of time for gaming the last few days, so there are only a few minor updates:

I haven’t started the Hard career in GH2 in earnest yet, but I have downloaded a few more of the new songs for GH3. The “We Three Kings” song is…different; it starts off as a recognizable interpretation of it, but then goes off into its own new thing. “Ernten Was Wir Säen” is kinda fun, and fairly long and dense with notes even at the Medium level.

Unfortunately, the star power activation on my guitar continues to get worse and worse, and now I have to tilt and shake it around a lot before it finally kicks in. When I have some free time after the holidays, I’m going to have to crack it open and see if it’s something that’s easy to fix.

There’s a new 0.7 patch for Hellgate: London, which finally fixes a lot of the more annoying minor bugs and adds a HoradrTransmogrifying Cube, and this is the condition in which they should have actually shipped the game. They’re falling behind on the new content though, and the December content looks like it’ll be delayed until January now. It better knock my socks off or I probably won’t bother to keep my subscription going any longer.

I also toyed around briefly with a Hardcore Elite character, which is the most difficult the game can get (larger numbers of more powerful monsters, and your character dies permanently). I took a Summoner so I would have a pet that would be able to tank for me and let me run away if things get too dangerous. It definitely changes the way you play, since you have to be a lot more cautious and aware of enemy abilities and special attributes, it shifts your equipment focus towards survivability rather than killing power, etc. He’s still only level 7 so far though.

And finally, I’m up to level 35 in WoW, finally got my Berserker stance (easier than expected since the challengers only attacked me one at a time, not in pairs like some comments said they would), and am working on some profession-related quests in order to advance further. I’ve got cooking components that I don’t want to mix because I’m already at the cap and wouldn’t gain any points until I finish this Gadgetzan quest. I also still need to do my Brutal Armor quest, though it needs pieces from places like RFK and by the time I get them I might not even need it anymore…

In Which Hard Turns Out To Be…Hard

I figured I’d better keep up my pretend-guitar skills, so I finally got back to finishing off the Medium difficulty in Guitar Hero 3 today. It was actually easier than expected, as I passed the remaining songs without any failures and even beat Lou on the first try (though it was pretty close at the end).

I then went back and started the Hard career mode in GH2, since it’s supposed to be a bit easier than GH3’s hard mode and would be a gentler introduction to having to use the fifth fret. It’s still a pretty harsh jump though, and it took me about four tries just to pass Surrender in the first tier.

I did eventually pass the first tier, but I really need to practice shifting my fingers a lot more. Too often I’m losing track of where they are and pressing the wrong fret when I think it’s the right one.

I Don’t Think I’ll Wear This Suit To The Office

Continuing on with CoD4, I finished Act 2 today, and it did feel quite a bit shorter than the first one. If this trend keeps up, Act 3 should only take a couple hours…

The highlight of this act was one chapter that was essentially a stealth mission, where you and your commander have to infiltrate the area around Chernobyl while disguised in ghillie suits. At one point you’re right out in an open field and have to keep low while enemy tanks and soldiers walk right past you, and you still have to carefully make sure that they don’t run or walk right over you.

The other high point of the act is one where you’re sent on an assassination of sorts, and after completing the hit you have to scramble to escape a rather large number of enemy soldiers, holding out until the chopper arrives to pick you up. It’s supposed to be one of the hardest parts in the game, and I did have to restart a handful of times, but it didn’t seem quite that bad in the end.

Engineering Definitely Needs More Exploding Robots

I also decided to make my PS3 feel a bit less neglected and spent some time in Ratchet & Clank Future: Tools Of Destruction tonight. It plays pretty much just like the other two I have (Going Commando and Up Your Arsenal) so far, just a lot prettier.

The main differences so far are in some of the new devices you can use, like the Groovitron which causes enemies to stop and dance for a while, and in how weapons can be upgraded. The five-level per-weapon experience system is still there, but now you can collect and spend ‘raritanium’ on additional upgrades like extra damage, a larger ammo capacity, longer range, etc.

And, of course, there are a whole ton of different weapons, gadgets, armours, gold bolts, and skill points to collect… I’m not sure how many of them I’ll actually get to since my emphasis right now is on finishing and moving on to the next game, but I’ve managed to get one gold bolt so far at least.

That Reminds Me, I Need A Microwave…

I finally got back to more CoD4 today and completed the first act (which actually puts me halfway through already, going by mission number counts alone). The high point of this one was definitely a part where you take the role of an AC-130 camera operator, calling down weapons fire onto the ground below as you watch on an infrared camera as the squad you’re protecting moves forward. It plays out a lot like this real video of an AC-130 attack, and creates an odd feeling of detachment from the actual combat.

The end of the act is another unexpected atmospheric bit that sets a mood really well, but I’d better not spoil it…

The Winter Doldrums

There hasn’t really been anything really meaty to report lately; work and other things have been distracting me enough that I’ve only gotten in scattered little bits of gaming here and there:

Arkadian Warriors and GripShift came out on XBLA this week. AW is kinda Diablo-ish, but simplified a lot, and I’ve already got a few other action RPGs to complete (the Champions of Norrath games, Baldur’s Gate: Dark Alliance 2, Sacred 2, etc.), so I’m not really interested in a stripped down version. I did buy GripShift though, even though I already have it on the PS3, since now I can play it on the LCD monitor and the XBLA version has a few more features (achievements, online multi).

I’ve completed a few more championships in PGR4, including a Major, but haven’t unlocked anything else yet. I’m saving up my Kudos for the Aston Martin car package right now, with just another 30,000 or so to go… The competition is getting a bit tougher, and I’ve had to restart some races multiple times now in cases where they got too far ahead and there was no chance of catching up. And I still hate the drift/star-collection events, since it’s something I still can’t pull off consistently.

I’ve also been picking away at WoW a bit, popping on briefly to complete a quest here and there, and gained a few more levels in the last couple weeks to take advantage of rest xp. I don’t really have the time to commit to it seriously right now though, so it’s pretty much something I just fall back on when I want to see some old friends and I’m too bored/lazy to arrange something else.

Hey Wait, This Isn’t WWII!

After finishing GoW, next up is…another shooter, Call of Duty 4. WWII is kind of cliche as a setting now, so fortunately they’ve set this one in the modern era instead, based around a nuclear crisis involving the Middle East and Russia.

The most obvious difference that you notice right away is that everything is a lot more tightly scripted, and instead of being able to relax and take it at your own pace you often find yourself being swept up and forced to press onward. At the beginning, it often feels like you’re just tagging along with your teammates and don’t really get to do much on your own, but before long your teammates start depending more and more on following your lead and waiting until you act a specific way. It sometimes feels a bit stifling, like you’re being forced to play in a very narrow way, but it also gives the game a more cinematic quality. You often play out things that would have been relegated to a cutscene instead in something like GoW, like the escape from the sinking vessel near the start.

Cover is important, since you’ll get cut down quickly out in the open, but it’s just a plain old move-yourself-behind-something system, not the explicit cover-activation system of GoW, so I kind of have to unlearn how that worked. I’m already dying plenty of times even on the normal difficulty level, mostly due to my cover not being as safe as I thought it was, or grenades that I failed to notice and throw back in time, but checkpoint saves are also plentiful here.

It looks like the single-player campaign will be fairly short, as I’m already halfway through the first act and there’s only three of them, but it’s a pretty well-done story so far at least, with uncomfortable this-could-happen undertones.

The multiplayer is supposed to be excellent from what I’ve heard on various forums, with an RPG-ish experience and upgrade system keeping you interested in playing on and reaching for that next rank or unlock, kind of like the Battlefield series. Normally I don’t bother checking the multiplayer too closely since I’m always anxious to get on to the next game, but I might have to try this one for a little while at least. After the main campaign…

I Still Haven’t Found The Batmobile

I also picked up Project Gotham Racing 4 and got a chance to put some time into it tonight. As far as the racing itself is concerned, it feels pretty much like how I remember PGR3 did, just with a prettier engine. There is plenty of new stuff on top of that, though.

There are a handful of new and different types of vehicles this time around, including motorcycles, open wheel cars, LMP-style prototypes, and some lower-end, slower cars, whereas PGR3 was pretty much entirely high-end sports cars. There aren’t separate classes or races for them either, so you can be racing a bike, an open wheel car, and a muscle car against each other at the same time, which would be suicidal in real life.

There are some new track environments of course, including Quebec City, Macau, St. Petersburg, and Shanghai. I haven’t seen a lot of all of them yet, but it’s nice to have the variety. The Quebec City ones I’ve seen so far tend to be extremely twisty.

The other big new feature is weather effects such as rain, fog, and snow during races. I’m not sure how much of a difference the rain is really making so far, aside from the impressive graphical effect, but the snow was definitely a challenge in the one race I’ve seen it in so far.

They also changed the championship career structure. Instead of simply having a list of events that unlock as you get a certain number of medals, you follow an event calendar, skipping to the next event date on the calendar as you complete each one. The events can be a traditional multi-race series event, or an invitational event where you can win a new vehicle. So far I’ve won the events for the Jaguar D Type and Maserati 250F, but just barely failed the one for the Subaru Impreza 22B.

And that’s the downside of this new championship structure — if you fail an event, the calendar proceeds anyway and you can’t retry it again until it rolls around to it again on the next year. I’m doing reasonably well at the silver medal level of difficulty, but I’m reluctant to try a more difficult one since if I don’t do well at it, that’ll be a handful of events that I won’t even be able to retry at a lower difficulty for a while.

It may still be a lot like PGR3 at heart, but the new stuff makes it worth it. I always like to have more variety available in my racing games, rather than focusing on a very narrow selection.

Downgrading Your RAAM

I finally finished off Gears of War today, though I hadn’t really intended to. I got up to the end of the new PC content, figured I might call it a day there, thought maybe I’d just see a bit more, and before I knew it I was looking at the credits.

The PC-specific content was mostly just more straightforward firefights, but at the end there was a new ‘boss’ battle involving a monster seen but not directly fought in the 360 version. It must have taken a good ten tries though, since although there are plenty of spots around to hide in, it’s tall enough that sometimes it can hit you even when you’re hiding behind a pipe, leading to a lot of unexpected deaths.

After getting back to the regular campaign, it was mostly occupied by a slog from one end of a moving train to the other, with a lot of firefights in a narrow space. At one point a berserker attacked, and I thought I botched the expected way to kill it (it’s immune to regular weapons), but it turned out there was another way too. And towards the end there was a section with my old friends, the Lambent Wretches… Fortunately they weren’t too bad here compared to Act 3, and I could run past a bunch of them at the end.

And finally, there was the fight against General RAAM. It was looking pretty rough at first, since you have to make sure you remain in a lit area so the Kryll don’t kill you, which is tough when some of the lights move. I wound up defeating him on around my fifth attempt, though it was a close one, as I was out of torque bow bolts, down to my last grenade, and the sniper rifle wasn’t having much effect on getting the Kryll away from him. I wonder if it was glitched though, as I wound up not having to move from the initial spot as RAAM didn’t come close enough to force me to run. Eh, I’ll take it anyway…

Overall it wasn’t quite as mind-blowing as the hype might have led me to believe, but it was still pretty fun. There were various spots that were frustrating, but that was at least partly self-inflicted by going for the Hardcore difficulty right off the bat.