Deadly Rooms Of Redundancy

I finished off a few more quests in Howling Fjord in WoW last night, but nothing too exciting. I think I’m close to finishing off the HF area, so maybe I’ll at least get to go somewhere more interesting soon. I’ve also started to make more room in my packs for a second set of equipment, now that the recently patched-in equipment managed makes it easier to switch back and forth between tanking and DPS gear.

But I spent most of my time in another game I just bought, called DROD: The City Beneath. Despite the fantasy-like trappings, it’s actually a turn-based puzzle game, where you have to make sure you fight monsters, flip switches, use potions, etc. at just the right time and in the right order in order to get past each room. I’ve made it through the tutorial and a handful of rooms in the city’s library so far, none of which were very hard, but the game has a reputation for really cranking up the difficulty later on…

I also caved in to another bargain and bought the Alien Shooter collection on Steam. I only had time to try one of the games, Zombie Shooter, and it’s a kind-of-fun three-quarters shooter with RPG-ish upgrade options, kind of like a blend of Crusader and Shadowgrounds.

My Love For You Is Like A Truck

Last night I took a bit of a break from EQ by playing…EQ. I’ve been saving up bits of equipment picked up along the way for some of my alt characters, and I figured I’d get away from spell-slinging for a while and played my kitty Berserker.

Unfortunately he’s only level 10 so far, and melee is still fairly boring at the low levels, since there aren’t very many special attacks yet. I took a healer merc, but he doesn’t need all that much healing even against yellow opponents, so I should probably switch over to a tank merc just for the extra DPS, to make leveling faster.

I’m not sure how much I’ll actually play him, or if I might switch over to my SK or mage instead, but it’ll be a nice diversion once in a while.

Megading

Not much gaming got done lately since I was actually getting out of the house and hanging out with friends for a while, but I did manage to sneak in some time in EQ during the double-xp weekend, hitting both level 79 and 80. The spells at 79 weren’t too exciting, but at 80 I at least got a new charm and group versions of clarity and haste. The group versions are actually weaker than the single-target versions I already had though, since I had to buy them from a vendor and they’re only Rk I.

Some of the goblins at the fire goblin camp are light blue now, so it’s high time I found a new place to hunt. With the new charm and the final rank of Total Domination that I also picked up, I should be able to charm solo in a lot of places now.

Another Late Arrival

After a bunch of questing in Howling Fjord today, mainly around the walrus guys and pirates in the south, I hit level 74. Nothing too exciting skill-wise, but it was still a momentous occasion, for it meant that I could finally enter the city of Dalaran.

And damn, it’s a crowded place. Shattrath is a ghost town compared to how busy Dalaran is. I set my hearthstone there, wandered around a bit, and did a couple simple daily quests, but I still have to look into things like what the progression and faction options are.

Anyone got a spare 20,000 gold so I can buy a mammoth?

A Little Late To The Party

After EQ, I actually spent most of the day in WoW, though. I finished off most of the quests in Netherstorm, a couple I’d left hanging in Blade’s Edge, and finally headed off to start the Wrath of the Lich King zones in earnest. I’ll focus on Howling Fjord first, where I’m cleaning up some quests around Angmar, but haven’t decided where to go after that.

I was a bit surprised at how much money I made, going from something like 350 gold at the start of the day to nearly 700 at the end. I’m going to need at least 2000 sometime in the near future, for the dual specialization and cold weather flying abilities.

Master Of Illusion

Today in EQ, I remembered that there are a few spells I hadn’t gotten yet, so I first went and got the Drakkin illusion spell from a fairly quick, simple quest. Upon evaluating the others though, I opted to skip them, since there’ll be higher-level versions coming up fairly quickly.

I went and explored the Prophecy of Ro zones for a little bit, but there wasn’t really much to explore. They’re pretty, but boring, from another one of the expansions that focuses mainly on group instance missions and little else. I then went and checked out the Loping Plains zone from the Secrets of Faydwer expansion. There’s a lot more potential there, with a bunch of potentially-soloable quests and blue-con critters to kill, though I’ll have to do some more testing.

Well, I Am A Junkie

And not satisfied with my new level in EQ, I popped into WoW and finally pushed through to level 73 there as well. Nothing too exciting skill-wise, but I did finally purchase glyphs for myself, after settling on Devastate and Blocking for the major glyphs and Thunder Clap, Charge, and Battle for the minors. I’m not sure why I put them off for so long, since in the end the choices were fairly clear for my build.

I also polished off a good 30 or so quests in Netherstorm, putting me over the halfway done mark there, and it shouldn’t be too long before I can truly begin the WotLK areas.

Putting My Snake Away

As expected, I hit level 78 fairly quickly in EQ today, giving me a Clarity spell with a big boost, new nuke and DoT spells, and another rank of the Total Domination skill. And while xping I even got some equipment upgrades, with new ranged slot and weapon items. I was a bit reluctant to switch away from my epic weapon, but the stats on this one are just so much better.

I got myself back up to 30 AAs, also putting me 20% into the level, and I think it’s time I worked on some quests and explored a bit. The fire goblin camp is still good xp, but I need something different to do…

Unlucky Shot

To mix things up a bit, I worked on doing the tasks for a different island in the Buried Sea in EQ today, focusing on the siren island. Most of them were fairly easy except for the Siren Hair one, which needed a fairly rare drop. Plus, fighting the sirens is annoying since they have a huge aggro radius, the terrain on their island causes weird pathing, and they’re highly resistant, so I had to go charm a pet from a different island. In the end I got all three fingerbone pieces from the island’s quests though.

These quests are kind of annoying in how you have to do them, though. The fingerbone rewards aren’t unlocked until you do a couple other quests on each island, and the available rewards are set at the time you take the quest, so you can’t simply pick up all of the quests for an island and then go do them all. You have to take one, go do it, turn it in, pick up the next one, go do it, etc., which gets annoying when you have to zone back and forth with the Barren Coast, or you pick up pieces for other quests that go to waste because they’re not counted because you couldn’t start that one yet.

I then spent most of the rest of the day xping in the usual spot, though I did die for the first time at that camp. I had charmed Lutzan, the named goblin, and on one charm break he ran up and hit me while I was sitting, and I hit the button to stand up at just the wrong moment, making me sit back down again, and he hit me sitting down again. Getting hit when you’re sitting down always does max damage…

Oh well, I’m 85% of the way towards level 78 now, and should easily get it fairly quickly tomorrow. That’ll be a nice level since I’ll have another rank of the charm strengthening skill and will still be able to charm nearly anything blue to me.

Dance, My Puppet!

Just more exping in EQ tonight, with the slight twist that the named goblin spawned at the camp and I realized I could use my new charm spell on him. Named critters usually aren’t good for charming since they’re often unrootable or can summon you, which makes charm breaks a pain, but this guy doesn’t have either ability. Hasted and dual-wielding, he puts out a lot more damage than the normal goblins around there (max damage of 908 versus 639), and fights went much more quickly and I could clear the entire camp instead of having to leave a few untouched each spawn cycle.

Of course, charm breaks were also more dangerous since he hits so much harder, so I had to be extra careful about keeping him away from me and watching the remaining charm duration, but I haven’t died to him yet. In fact, I’m surprised I haven’t died at all at the goblin camp yet, even though I did a handful of times at the safer Sunderock camps.