The Children Yearn for the Number Factory

Next up on the block is Nubby’s Number Factory, which had been getting some buzz among people I know and is a bit of a ‘meme game’ with its deliberate lo-fi and absurdist presentation.

It’s again a drop-balls-onto-pegs game but with the goal of hitting a target score this time, with pegs whose scores increase between rounds based on how far past the target you hit, and you can buy or earn items that have various effects on the game.

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The challenge then is to try and get items and buffs that will increase your score faster than the target score increases. Your choices here really do matter, since some items work together better than others, so you can strategize, but there’s still a lot of randomness here since you may get offered options that just don’t work well. Where you aim the ball does matter since the first peg you pop often affects a bunch of active buffs or items, but it’s difficult to predict how it will bounce and can often just go straight down the board.

That randomness is ultimately why I think I’m kind of lukewarm on this game. I did eventually ‘break the game’ (quite literally, as shown below) by gathering a good set of items and perks, which were deliberately chosen, but it took a lot of failed runs that really had no chance, as well.

The kazoo was the key to victory. Really.

And, having hit that high mark, I think I’m done with the game. There are various different ‘boss’ modes and challenges that apply variant rules and restrictions, but eh, I’m good. At its cheap price, it was still a decent way to waste an evening.

Spend Your Idle Time Pegging

Continuing on with checking out recently bought games, I gave PegIdle a try, to fill that void left now that I’m not leaving Idle Champions constantly running.

The concept is fairly simple: it’s Peggle, except that once you start upgrading balls, they drop automatically, so you can just leave it running and have it gather gold and points in the background, occasionally dropping in to upgrade stuff and maybe shoot some balls manually. There are a bunch of different ball types, which have to be unlocked with increasing amounts of gold, and they often have different properties (more or less bounciness, splitting apart, etc.), and can be upgraded to give more gold on hitting a gold peg or drop more frequently. There are different types of pegs, some of which grant gold or ‘prestige points’ or temporary buffs, and buckets at the bottom that grant you gold if you land in them.

The tension here seems to be based around how to optimally gain gold. Higher tiers of balls grant way more gold when they hit a gold peg, so it would seem like you would want to focus on using the higher tier balls as much as possible, even disabling the lower tier balls once the difference in gold earned is too great, to prevent them from bringing down your earnings. But, it doesn’t take long before you realize that the real goal is prestige points, because they’re what let you buy permanent upgrades whenever you decide to do a prestige reset and start over, and those upgrades make a huge difference. So really, you want to gain as many prestige points as quickly as possible, by clearing boards as quickly as possible, and to do that you want as many balls active as you can possibly get, even if they’re low-earning ones. Gold only really matters in getting to the point where you can flood the screen with balls and clear stages in only a few seconds, which doesn’t really take that long.

Too Many Balls (🎵 Too Many Balls 🎵)

So, there’s not really as much strategy to it as it first seemed. The other slight disappointment is that it’s not really Peggle, as it lacks that joy of pulling off that really sick high-scoring shot yourself. It’s really more pachinko than Peggle. It probably won’t last too long either; after a couple days I already have a good chunk of the prestige upgrades, and the rest of them don’t really change the formula too much, just increasing the numbers more, so I may not even bother finishing the upgrades. But, you know, that’s fine too, I don’t need another game that’s going to demand my attention Forever. It has its flaws, but it’s cheap and I got some decent fun out of it for those couple of days.

Aliens Love Dinos

It felt like I’d just barely finished the previous expedition in No Man’s Sky, but before I knew it, there’s a new patch and a new expedition to go along with it. This time, rather than scramble to get it done at the last minute after almost forgetting about it, as usual, I spent a good chunk of this weekend going through it right away.

This expedition was focused on finding fossils and assembling them into display skeletons. I’m not sure about the scientific veracity of these skeletons considering it lets you mix-and-match whatever pieces you find… Overall the expedition was fairly chill though, with only some light combat required against some guardians of the fossil beds. As usual, I did a bunch of faffing about and completed a scattering of the objectives while prepping, and then blitzed through the remaining ones fairly quickly.

A few objectives were a bit annoying, though: the ‘bonefish’ you had to fish up had unclear requirements and took quite a few casts, and the objectives for finding fossils and excavating dirt felt like their targets were a bit excessive. Doing the rest of the objectives only took those to about halfway to their goals, so a bunch of time at the end was spent just grinding the remainder of those out as busywork.