A Week Already?

I hit level 46 in WoW tonight, for a total of 10 levels in one week. That’s just a little faster than expected, though I’ll probably have to slow down a bit; I can’t keep spending every spare moment in it!

I explored the rest of Feralas and did bunch of quests there, but nothing too exciting. Then it was off to Tanaris with an old buddy, to do some more quests there. I still have plenty more to do in that zone, but I then wandered around a bit to clean up some other loose ends like getting artisan cooking, mageweave and runecloth bandage skills, a few miscellaneous dangling quests along the way, etc.

And now I have yet another series of blacksmithing quests to do, this time needing a ton of iron…

No Quest Left Unturned

WoW marches on, with the completion of some more of the Badlands quests. I also amassed a fair bit of iron ore and worked on blacksmithing for a while, getting it up to 213 and the artisan training level. That leaves me a bit broke again, though…

I took a small detour to Stranglethorn Vale to finish off a couple quick quests there. I’ve been trying to avoid Stranglethorn since it was always a horrible place to level when I originally played. Maybe it’s not so bad now with fewer people around. I also did a bit of wandering around for some copper for another quest item, and got the achievements for exploring Tirisfal Glades and the Badlands.

I seem to be running out of quests in the Badlands area though, so I’ll probably head off to Feralas next.

Weekend of WoW

Unsurprisingly, I’ve spent the last few days in WoW doing a bit of catching up. I’m already up to level 42; six levels in three days isn’t too bad… I’ll probably take it at a bit more leisurely pace from here on, though.

I finished off the blacksmithing quests in Orgrimmar that had been bugging me for a while. I had to collect a lot of tin for them though, since I couldn’t afford to buy it. Tin seems rather difficult to find, but I had fairly good luck in Thousand Needles. And I also finished off some other miscellaneous quests to try and get rid of some items that had been clogging up the bank, though in my hunger for quests I seem to have found a few more…

I eventually decided to go with a standard protection build, and switched over to using a shield and a single-handed sword. Though fights do take slightly longer now, I can definitely survive a lot better as well, often only losing a small bit of health and being able to charge right into the next fight.

I gained a lot of my levels doing all of the quests that I could in the Arathi Highlands and Dustwallow Marsh, and now I’m working on them in the Badlands area. As usual, I had to run through some Alliance zones in order to get there, but I made sure to explore them along the way so that I could get the achievements. I will have that Explorer title one day…

Also Back…Sort Of

Alright, fine. Tonight I reinstalled World of Warcraft, reactivated my account, and upgraded to WotLK.

The curiosity about the new expansion finally got the better of me, and it looks like I won’t be spending any more time in Tabula Rasa after all, so what the hell. I don’t make any guarantees about long-term longevity or such, though. Hell, it might take me another year just to finish off the Burning Crusade areas.

I’ve still got a lot of catching up to do, though. All I’ve really done so far is installed a few mods and finished off a couple quests I was still in the middle of.

Officer Down, Finally

And so I finished off San Andreas tonight, and the final mission didn’t take nearly as long as I expected since I managed to complete it on the first try. It was split into two parts: you first had to work your way up and down a drug lab building to take out the first target, and then it was a fairly easy chase through the city streets with an on-rails shooting segment that was again helped by mouse aiming. I did almost fail the first part though, since the building is on fire on the way back down and I got shot up quite a bit while trying to figure out where enemies were through the smoke, the right spots to hit with the fire extinguisher, the tight time limit, etc.

In the end I put just short of 48 hours into the game and hit 77.5% completion according to the stats screen, both of which are much higher than the previous GTA games. There’s just so much more to do in San Andreas. This is the one of them that I’d be tempted to try for 100% completion in…but not right away. I’m kind of sick of GTA-ish games now after doing these three in a row, so I’ll probably just chip away at it in small bursts over time.

Since my Fable 2 LCE code still hasn’t arrived after the promised 10 business days, it’s losing its turn in the queue, and Fallout 3 will be up next. But first: demos!

At Least She’s Not Named ‘Zed’

I finished off the airstrip missions in San Andreas, giving me the jetpack, and it was well worth it. It’s pretty fun to use, and I easily got the rest of the horseshoes for the weapon spawn.

Then I started on the casino missions for Woozie, involving a war with competing Mafia-run casinos. They were pretty easy and I unexpectedly ran across some familiar faces from Vice City (Love Fist and the lawyer), and then one of the missions required me to get a keycard by taking over as a casino employee’s, uh, gimp. She’s now available as another girlfriend, the gimp suit is now available in my wardrobe, and I had to take her out on a few more dates (the suit makes it much easier) to get the keycard from her dungeon-themed home.

I should be getting close to the end now, though I know it’ll take me back to Los Santos at some point first.

Back To School AGAIN

Woo, it was a really long day today in San Andreas. First off I worked a bit more on the side missions, collecting all of the oysters and the cars for the import/export mission. I also started collecting horseshoes in the new Las Venturas area (which is awfully similar to Las Vegas, of course), but held off on them for a bit since it looked like I’d need a helicopter to reach some of them. I should do them soon though, for the weapon spawns in this area. I also did the Ammu-nation weapons challenge, which is really easy on the PC thanks to mouse aiming.

I found more of the schools in the new areas, including the boat and bike schools. They weren’t too difficult, and I easily got silvers in the boat school, giving me a fairly fast boat at the Bayside dock. And the only tough bike school test was the last one, where I had to land into a stoppie from a jump, but it didn’t take too long.

After all that, I finally got back to the story missions, and discovered that Mike Toreno wasn’t dead after all. Instead he claims to be a government agent, and he sent me on a bunch of his own missions. Eventually, he had me buy an old landing strip, and the flight school missions opened up. I passed those, though one of them where I had to circle and then land the plane was really frustrating. Here the keyboard controls actually make things worse, since it’s really easy to overcorrect and swing the plane wildly around. But a lot of the time it was my own fault for forgetting to put the landing gear down… Still, I’m not looking forward to any aircraft missions.

I resumed collecting the horseshoes, but there are still about eight or so that I can’t get without a helicopter, parachute, or jetpack. Wait, jetpack? I went back and started doing the airstrip missions, since although they’re optional, the final reward will be a jetpack. I’m sure it’ll come in handy… The airstrip missions were among the ones people had a lot of trouble with initially, but there are some tricks that are now known to help a lot — in the first one I just had to stick to the coastline rather than try to fly directly there, and in the second where you have to jump a bike onto a plane you’re better off just staying off to the side and avoiding the barrels entirely and diving in at the last second.

So Long, Ryder

I finished off the last handful of story missions in San Fierro in San Andreas tonight, and basically wiped out the Loco Syndicate in the process, including Ryder, Toreno, and Jizzy. That opened up the last area of the map, so it was time to get back to side missions.

I tried doing the Vigilante mission with a motorcycle, now that my bike and SMG skills were maxed out and I could just shoot at them from behind, but I couldn’t pass it in the half-dozen or so attempts I tried. I could often get up to level 10 or 11, but something would screw up the run, like getting three stars and being constantly assaulted by police vehicles, making it impossible to get to the target, or trying to go for a pay-n-spray only for no cars to spawn nearby (you can’t spray the police bike), or a cop to appear out of some obscured spot and bust me, or for the targets to wander into the city where they’re much harder to chase down and shoot, or… Oh well, apparently it’ll be easier once I get access to the Hunter helicopter.

I did the photo ops in San Fierro, and I should have actually done them sooner in order to get the weapons at the garage there. Along the way I discovered how to get into the airport without having done Pilot School, and could get the heat-seeking rockets there. I also did the NRG-500 challenge, though I used a small glitch to give me unlimited time to complete it, since it’s really tricky. It wound up taking me over 11 minutes, whereas you normally only get a few.

And I finished off a series of missions that unlocked the obligatory car collection mission. I could only get the first list of cars done tonight, since few of the cars are common ones you’ll find nearby like in previous games and the huge distances you have to travel make it slow going. But at least this time they made it so that they’re guaranteed to spawn in certain spots, so you don’t have to go waste time wandering around and waiting for them to spawn.

Heh, ‘Jizzy’

Today was mainly spent working on story missions in San Andreas, and I managed to finish off Woozie’s tasks and do enough from a pimp named Jizzy to meet Mike Toreno, who is somehow involved in the plot that betrayed CJ and got his mother killed. Again, there was one mission that I had to redo a number of times thanks to bad luck right at the end, where I had to find a van at the airport, get rid of the bodyguards on bikes, and then take care of the occupants when they got out. It wasn’t really that long or difficult though, so it wasn’t too frustrating.

I also did a bit more weapons practice and maxed out my skill with silenced pistols, shotguns, and SMGs. It doesn’t really seem to make that big a difference (careful aiming is far more important), but the faster rate of fire is nice, at least.