Mario Retires From The Ring

Fiddling around with all these other games is all well and good, but sometimes I have to remind myself that I’ve still got six zillion other games left to finish off first. So, today I finally got back to Paper Mario: TTYD.

I finished off Chapter 3, which was a fairly uneventful climb through the rest of the wrestling rankings, with the obligatory twist about who was really behind all the recent disappearances, and after beating the real enemy I got the star for that chapter.

Since I had recently picked up Yoshi in my party, I could explore a few new areas in the sewers and found some more star pieces and shines there, and finally remembered to go use the shines to upgrade party members (Yoshi and Goombella, for now). And I went and did a few more jobs from the Trouble Centre that had opened up, though in the end I think I pretty much broke even on the costs and rewards.

Next up, the Twilight Woods.

Oh Right, That Other Music Game

I got back to Guitar Hero 3 for the first time in quite a while today, mainly to check out some of the free songs released recently. I Am Murloc is silly, but fun, and the Dropkick Murphys pack isn’t really my kind of music, but was still interesting to play.

I also retried a handful of other built-in and downloaded songs, and improved on my old scores on all of them, so at least I’m getting a bit better. It did drive home just how much harder GH3 is than Rock Band, even on medium, as I didn’t even come close to 100%-ing any of them.

Been A While Since I Last Set Foot In The Store

I popped into EQ again tonight, but only to do a bit of shopping. Most of the good items in the bazaar were well out of my price range, since I haven’t exactly been earning much money lately, but there were a few lucky bargains. For just over 1000 plat out of the 8000 total I had, I managed to replace four of my weakest pieces of armour, for a net increase of 350 HP (a 13% increase), 282 mana, 21 AC, 15 INT, and 20 charisma. Unfortunately I’m capped on INT at the moment and will need to earn some more AA points before I can unlock a higher cap and actually use those extra points…

I Can’t Seem To Quit You

There’s a promotion going on now where returning EQ and EQ2 players can play for free for the next couple months (and trial accounts too, from the sounds of it), and I figured I may as well pop back into it for a bit.

I sold off some junk I was carrying around, and decided I may as well finally get around to processing the claimable items and veteran rewards I’d been accumulating. You get them for purchasing expansions or subscribing for a certain number of years, but I’d never gotten around to actually assigning them to a character, since I wasn’t sure if maybe I’d want them on an alt or something. I finally just stuck the major ones on my main enchanter, though of all of them, the only really important one is a self-resurrect ability. It’s only usable once a week, but it still means having to go begging for a res less often.

I also got a taste of just how out-of-date my gear is. Compare my current gloves on the left with the pair on the right that were being offered in trade chat (click for big):

I visited a few old places, and Qeynos was the same as ever and I was the only person there. I went on over to Erud’s Crossing, where I discovered that the Kerrans on the island there had somehow shrunk over the years…

Firiona Vie and Karnor’s Castle were also the same, though I was a bit surprised to find some people actually in Karnor’s. Freeport is a radically different city now, having been redone a few years back, but I don’t think it’s for the better. It’s too big and twisty now, and the graphics aren’t really *that* much better, with way too many perfectly flat surfaces and angles still (the rock texture looks really fake when you get closer).

And just for kicks, I took the boat to the Ocean of Tears, which has apparently also been redone. The boat’s a lot faster now, too.

I missed most of the later expansions, so I’m sure a lot of new zones have been added. Looking at the atlas, I can see the Buried Sea zones off of Toxx Forest, a bunch of new ones in Northern Antonica, off of Crescent Reach, a bunch off of the Lavastorm Mountains, a small handful in Faydwer, a couple in the southeast of Antonica, off the desert, and a bunch of new Planes, which will almost certainly be too high level for me.

Maybe I’ll get around to checking out some of those new zones, as soon as I figure out which ones are within my level range. And maybe I’ll go revisit a bunch of the older zones and put together a little travelogue of nostalgia…

Sudden Career Change

Paper Mario: TTYD has taken a bit of a twist, as Mario has now become…a wrestler? Apparently wrestling is the big thing in Glitzville, and the champion’s belt looks like it’s the Crystal Star, so I need to fight my way to the top. There are 20 rankings to fight through, divided into the big leagues and little leagues, and each match has a random special condition attached to it, like not switching partners, or appealing to the crowd at least once.

The first 10 rankings were pretty easy, and I got an egg that hatched into a Yoshi that I needed to beat the 10th rank team since I can’t harm them any other way. Unfortunately I got screwed on that battle the first time around because you have to use Yoshi’s special attack to harm them, but the random condition for the match was that no special attacks were allowed…

It was then discovered that the star in the belt was a fake, and upon reaching rank 8 I got a strange delivery from a Mr. X of a hammer that I can use to break certain obstacles, and directions to use it in the minor league locker room. Unfortunately to get back in there I’ll have to let myself drop in rank a few places, and I’ll do that later.

Maybe I’ll Find Wayne Newton Here

Today was mainly a cleanup day in Paper Mario: TTYD, as I went exploring and found a bunch more star pieces around town and in the nearby areas, especially now that I have the stomp attack that shakes some loose.

I also found the Trouble Centre, where a bunch of odd jobs were posted, and did all of those. They were mostly fetch and delivery quests, but there were a few interesting ones like the one that sent me to rescue someone on level 18 of the Pit of Trials. In the end I got a bunch of coins, some new badges, and unlocked a couple of minigames in the parlour.

To get to the next town I had to do the local mob boss a favour by finding his daughter, who was trying to elope. That was easy enough, and I headed off to Glitzville, which is every bit as tacky as the name suggests.

They’re Certainly No X-Men

I managed to do all of Chapter 2 in Paper Mario: TTYD today, after doing some more exploring in town and finding some better shops, a minigame room, train and blimp rides, and another section of the sewers with more people, a cola bar, and an even better shop.

The next star was in the Boggly Woods area, a kind of snowy forest though it never said it was actually snow at any point. A small creature (called a puni) there took me to their Great Tree, but it was locked, and we went to get help from someone named Flurrie, but she wouldn’t help us until we recovered her necklace. It turned out to have been taken by the three Shadow Sirens we saw earlier on, and after beating them I got the necklace back, returned it to Flurrie, and she joined our party, adding some wind-based abilities.

We got into the Great Tree via a secret entrance and discovered X-Nauts like the ones that kidnapped Peach there, and had to find a couple keys to rescue the rest of the punis that were locked up. This involved having to drag a group of them around, getting over some spots by using Flurrie to blow them across, and fighting some mosquito-like critters that had also invaded. There was also a simple puzzle that earned me the spin jump boots, which lets me smash through boards on the floor.

I found the crystal star, but Lord Crump (leader of the X-Nauts here) stole it from me and set off a bomb timer. I had to escape, dragging all 101 punis along behind me, and it was frustrating and caused me to fail the first time since the framerate suffered a lot and that made me keep failing jumps at a couple points. I caught up with him at the exit though, he stopped the timer (maybe I didn’t need to drag those damn punis back with me after all), and a boss fight ensued that wasn’t really too difficult, and I got the star back from him.

This ended the Chapter and I got another Peach scene, where the computer ‘observing’ her wanted her to teach it to dance, with a hologram of herself as a partner. Yes, computers can be creepy… And there was also a Bowser scene that played out just like the original Super Mario Bros for a short stage, except with Bowser in control.

Back in town I explored a bit more with Flurrie, since she could blow away certain torn pieces of walls, and found the Pit of 100 Trials, though I don’t think I’ll be doing that anytime soon. And I popped back to the door and discovered that the next star is in a place in the sky called Glitzville, and I’ll need to ask the mob boss for a ticket for the blimp to get there.

Somebody’s Muscling In On Bowser’s Racket

I finished off Hooktail’s castle in Paper Mario: TTYD tonight, and it consisted mostly of switch puzzles where I had to use Koops to trigger them from a distance. And I also got ‘cursed’ again, this time with the ability to turn myself sideways so I can fit between vertical bars, which lets me into a few more areas.

Hooktail himself was a bit of a challenge the first time I met him, and I just barely defeated him, only to run into a second stage of the battle where he healed himself up to half, and by that time I was spent. There was a hint about defeating him easily that implied ‘cricket’ was important, and then I realized that I’d picked up a badge along the way that says it changed Mario’s attack sound. I equipped it, and sure enough, his attacks now sounded like crickets, and Hooktail was much easier to beat the second time around as he took more damage and dished out less. I got the Crystal Star and gained a new ability, though I haven’t tried it out yet.

This ended the first chapter and I also got to play short segments as Peach, now kidnapped by some “X-Nauts” and being watched by a computer that wants to learn about love, and as Bowser, now heading off after us since he’s the only one allowed to kidnap Peach, of course.

It’s Dragon Season

I resumed in Paper Mario: TTYD by meeting Goombella’s professor, who told us that we had to take the map I had to the Thousand Year Door, located in the sewers. Getting there wasn’t a problem, and it revealed the location of the first Crystal Star we need to collect. Along the way I also got ‘cursed’ by some evil spirit trapped in a chest, and the ‘curse’ allows me to turn into a paper airplane at certain spots to sail over large gaps. That’s an awfully useful ‘curse’…

So, I went off to the first area, Petal Meadows, which was fairly straightforward and led to a town. There, the mayor told us that the crystal was guarded by a dragon I saw fly by earlier, but I had to go get some keys from a fortress first. Reaching the fortress was fairly uneventful, but once there a guardian thwomp challenged me to a…game show? I had to answer five questions correctly, based on the events so far, and it wasn’t too much trouble. That let me get into the basement of the fortress, where I fought off some life-sucking fuzzies and got the two keys.

The two keys opened up a stone that turned into a pipe near the start of the Petal Meadows area, and that led to the dragon’s castle, and I ended there for the night. I also got a new party member, a koopa named Koops (sigh) with a different set of attacks and the ability to get switches and items from farther away.

I Hope It’s Not The Bathroom Door

For the next game I’m going a bit retro (but only a little bit) and doing Paper Mario: The Thousand Year Door for the Gamecube. I actually have the original Paper Mario as well, for the Virtual Console, and haven’t finished it yet, but it’s not like continuity is important in this series anyway. If you haven’t heard of it, it’s kind of an odd action/platformer/RPG game in the Mario universe where the world is 3D, but the people in it are like 2D paper cutouts.

I didn’t have much time left today so I only really got through the introduction (the Princess is missing, and sent me a treasure map) and basic combat tutorial (kinda RPG-ish, with some action elements), met my first party member, a female goomba (how do you tell?) archaeologist named Goombella, and found a couple star pieces in the first few buildings (I can’t remember what they’re for).