And I Forgot To Study Too

After a weekend spent mainly in Guild Wars 2, I tried out Academagia today.  It’s essentially Harry Potter: The Realism Sim, where you create a student, choose their attributes and specialties, go to classes, meet friends, have various events happen to you, and so on.  Not in the interactive adventure sense though, but through a whole ton of text and menu options, like those dating sim/princess maker-type Japanese games.

It looks like there’s a fair bit of depth to it in terms of what you can develop and discover, but it’s not really grabbing my interest, so away it goes.

Mine Is Probably Pretty Dark, Yeah

Today’s new game is also a brand new…ish game, the just-released-a-couple-hours-ago PC port of Dark Souls.

It’s known mainly for being difficult, and oh yeah, it is.  The first boss took me four tries to beat, and that took a bit of luck.  Individual fights with regular monsters still have to be approached with care or they’ll knock half your health off.  You’re not just mowing through everything at breakneck speed, and upgrades are gradual.

It’s a refreshing change from the usual RPG type I play though, so I’ll certainly stick with it.  I did play a bit of the predecessor, Demons Souls, but never really gave it a proper chance.

Quite The Quandary

I wound up putting a fair bit of time into Quantum Conundrum today, almost completing one of the three wings, so it’s not going to be a terribly long game.

It’s common to compare it to Portal, as it’s the same kind of solve-a-puzzle-as-you-go-room-to-room, but with dimension shifting instead of portals.  One dimension makes things lighter, another one makes things heavier (and there are two others I hadn’t reached yet), and you might need to put items on a pressure plate and block a laser but you have to be careful about the order you do things in because the laser will destroy the item in the regular and light dimensions but you have to shift to the light one to move another item that would normally be too heavy, and fans will blow around items that are too light, etc.

The puzzles that require some thought are fairly interesting, but unfortunately there are some segments where you have to position items and then jump across on them, and the jump mechanics aren’t so good, making those segments a bit frustrating.  Overall though, I think it’s still good enough to come back and finish off at some point.

At Least It Isn’t Greensleeves

Yeah, I’ve been slacking a bit, going on vacation trips tends to derail whatever I’ve been working on at the time.  So, to get back into the swing of things, I checked out English Country Tune today.  I knew it was a puzzle game but wasn’t exactly sure what to expect, but it turns out to be basically an advanced version of those Sokoban-like games.  Push items around a block maze to meet a particular goal, except with twists like gravity making the items drop, 3D aspects to the maze, ‘whales’ that run away from you and have to be pushed off the board, and so on.

The keyboard controls are a bit wonky due to how the direction you go in suddenly changes in spots when you move to a different orientation, and it’s sometimes hard to see parts of the level to see where valid places to move might be, but it’s a fairly interesting and challenging puzzler.  I wouldn’t sit down and play nothing but it, but I could see knocking off a puzzle here and there.

Getting Wet, Again

No time for anything yesterday, but today I played a bit of Aquaria.  It’s basically a ‘Metroidvania’ game, where you explore, acquire powers that unlock new areas, defeat bosses, etc., but with a couple twists.  It’s almost entirely underwater, so movement is pretty freeform, and you use your powers by singing songs by playing certain notes.

Nothing earth-shattering, but it’s interesting enough that I’d like to come back and check out more of it.  It’s been a fairly slow start so far, without even any combat powers unlocked yet so it’s been a matter of avoiding enemies.

No Angel

Been slacking on the new games over the weekend, but today I tried Wasteland Angel, though it was a brief dalliance.  It’s an overhead shooter where you drive around a town and destroy incoming attackers, and…that’s about it.  It gets dull and repetitive really fast.  If I want this kind of overhead driving shooter, I’ve already got the far-better Renegade Ops.

Cobblers Vs. Blacksmiths

Didn’t have time for a game yesterday, but today I finally got to check out Guild Wars 2, albeit in beta form.  I’m only up to level 4 so far, and haven’t checked out crafting or the skill tracks or such, but it’s been fun.  I still don’t fully understand mesmer combat yet, but there are a couple interesting twists from the usual cast-damage-over-and-over.  And besides the typical quests (‘tasks’ in this case) there are events that everyone can jump into as they happen, and are a big, hectic ball o’ fun.

Getting Wet

Going for something a bit newer, I played a bit of Vessel today, and I’ll definitely come back to it.  It’s another puzzle-platformer, but it’s based mostly around fluid physics.  You’re either manipulating where water goes, spraying it yourself, or dealing with little creatures made out of water that can either help or hinder you, depending on the room you’re in.  Flip switches, open doors, move obstacles out of the way, etc.  It can require a decent amount of thought to get through a puzzle though, as it often depends on timing, the behaviour of those water guys, the order things happen in, etc., so it provides that nice oho-I’ve-figured-it-out satisfaction.

worms in my brain get them out

I’ve liked the Worms series for a long time now, though the spin-off games haven’t generally done too well.  So it was mostly out of curiosity that I checked out Worms Crazy Golf today.  The mechanics are pretty simple, just get to the hole on a 2D map, using standard direction-and-strength shooting.  And, as expected from a Worms game, there are some tools to adjust the gameplay (e.g., a parachute for your ball), and various ways to interact with the terrain, like destructible blocks or cannons you can fire out of.

There are some things like unlockable alternate clubs, hats, voice packs, etc., goals to meet, and challenge leaderboards to sustain longer-term gameplay…but the glaring omission is that there’s no online multiplayer, only local hot seat.  Worms is best when played with multiple people, and there isn’t even an AI to play against here, so I’m not really interested in doing much more with it.

(It is pretty generous with the achievements, at least; I got five on the first hole!)

Getting Inside You

Today’s game is Stacking, and it’s a rather…different…one.  You’re in a world populated by Russian nesting dolls, and you have to complete various puzzles by stacking or unstacking yourself with other dolls to gain particular abilities useful in solving the puzzle.  It’s not particularly difficult, but it’s a nifty aesthetic, and there are some other things you can do like search for unique dolls or find multiple solutions to the puzzles.  I’ve done the first ‘world’ so far, and I think I will come back to this one later on.