Contractual Obligation

I finally got back to playing a bit more of Guitar Hero 3 today as well. My last session made my left arm a bit sore for a few days, this being perhaps the most exercise it’s seen in years…

I continued along the Medium career, and left off at the beginning of Tier 8, which is where things are really going to get tough. Raining Blood was the only song I didn’t five-star when I blew through Easy, so I’m not looking forward to that one.

The boss battle against Slash again took a few retries, though fewer than I needed for Tom Morello, at least. It again went to sudden-death-and-you-lose-for-no-apparent-reason a few times, but in the end I managed to save up enough attacks to make him fail during one of the solo-ish parts.

I also had a bit of trouble with Knights of Cydonia (couldn’t find a good video of it on Medium though), failing a song completely for the first time in my Medium career. I was doing fine right up until the rapid hammer-on/pull-off section, and I’m still not very good at those. I managed to succeed the second time around just by strumming them like regular notes and being prepared by seeing the pattern the first time.

I also tried another song on Hard, and although I passed, it was…humbling. :P I’m really going to have to start explicitly practicing songs and techniques when I reach that point.

He Charges By The Parsec

I’m up to 68 stars in Super Mario Galaxy now, and am mostly finished the cluster of galaxies I’m in right now. I think there’s one more cluster though, even though it doesn’t appear on the main map, since I can see another hut where you enter galaxies off in the distance and there’s what looks like an inactive transfer point to it.

Of particular note today was the Toy galaxy, where Mario gains a spring powerup that turns him into something like a slinky, with the ability to bounce really high. It’s a bit difficult to control though, since you never stop bouncing around, but that’s probably supposed to be part of the challenge…

It was particularly frustrating in this one section where there’s a cylinder with multiple levels of brick platforms inside. Getting to the top takes a bit of precision, but if you hit the bottom of a platform when you bounce (which is really easy in the tight space), you break the bricks, making it harder to stay on that platform. The longer you work at it, the harder it gets, as you get less and less landing space to work with. It must have taken me a good 15-20 minutes just to get to the top, and to make things worse, it turned out to be a completely optional area and the reward was just some extra star bits. :P

More Space Plumbing

I hit the magic 60 star mark in Super Mario Galaxy tonight, so I think I could go straight to the final level(s) now, but I want to finish the main stars in the final galaxy cluster first, at least. There’s only a few more of them to go anyway, so I must still be missing a lot of hidden and comet stars, and probably won’t bother with them until after beating the main game.

Today I ran across the usual sand, ice, and fire worlds, as is pretty much expected in a Mario game nowadays, but at least there were a few new twists on them. The fire and ice were actually combined into the same galaxy, often switching between the two and even having spots where they’re on the same planetoid.

The sand galaxy also made a bit of a fool out of me. I reached one spot where an arrow told me to go one direction, but I noticed that I could go the opposite direction as well, despite quickly flowing sand, if I repeatedly jumped. It was slow going against the sand, but I discovered some star parts in that direction and thought I was going to find a hidden star for my troubles, except…I then wound up back at that same arrow. It was just a loop, and I’d been slowly going against the flow of the sand for no good reason. Ah well.

Boo!

I’m up to 45 stars now in Super Mario Galaxy, and it continues to be fresh and exciting with every new galaxy. I think I only need 60 stars to beat the game, but I’ll probably continue collecting as many as possible, so who knows how many I’ll have at the end.

I finally got to try out two other powerups tonight: the ice flower, and the Boo mushroom. The ice flower lets you run on top of water by freezing it, and it took me a couple minutes before I realized you could wall-jump up waterfalls that are close together with it. The Boo mushroom turns you into a ghost, but all it’s been used for so far is to let you go through some bars. 99% of the time you’re still just plain old Mario, without any powerups.

I also ran across a comet that I wasn’t able to finish for the first time — it only lets you have one health point in a fairly long boss fight against Bouldergeist. It’s supposedly one of the harder comets, but I think it’ll be doable — I only lost one health point when I fought him normally, and came close in the couple attempts I made at the comet. It’ll just take some persistence.

Baby Guitar Hero

Tonight I finally got back to Guitar Hero 3 and plowed through the Easy career in one sitting, mainly to get it out of the way early on, raise some easy cash, and unlock all of the songs for quick play. In fact, I earned enough to unlock all of the bonus songs and buy Slash as a character, since it was easy enough to five-star every song for the full reward. Except one song, that is — Raining Blood, which I could only three-star. It’s infamous for being near-impossible on the Expert level, and I’m not liking what I see of it already.

In fact, the difficulty of the songs didn’t always seem to match up with what tier they were in. Some of the later ones might have had more notes, but still felt a lot easier for some reason. I can’t remember which ones offhand though; I whipped through it so quickly that all the songs kind of blur together…

After completing Easy, I went back to Medium and tried the Tom Morello boss battle again. (I’d also played it while doing Easy, but it was no problem there.) I could keep up with the song this time, but still failed multiple times because it wasn’t clear just what was supposed to happen at the end of the song when ‘sudden death’ was supposed to kick in. I’d finish my part, Tom would play for a while, I’d get the ‘drain’ graphic on my side of the screen, and then I’d fail a few seconds later, without even having the chance to do anything since I never got any notes on my side while all that happened.

The game finally took pity on me and gave me an option to bow out and skip this battle, but I figured I was pretty close and kept trying. I finally beat him by holding on to a couple of attacks and saving them until that last section where Tom plays by himself for a while, and by using them all in a row, he failed fairly quickly. The boss battles are still annoying and pointless though, since they don’t really wind up having much to do with playing ability at all.

After that I went on to five-star the encore song, Bulls On Parade, so I’m definitely feeling some improvement. I then also tried a few of the bonus and download songs like Putting Holes In Happiness and The Pretender, and beat them on Medium, but not very well. PHiH is full of a really awkward, rapid transition between green and red single notes and chords, and The Pretender has a lot of hand-shifting chord transitions that I’m still not good at yet, making it hard to keep a multiplier going.

Now to continue the rest of the Medium campaign…

Wet Plumbing

Most of my gaming time today was spent in Super Mario Galaxy, where I’m now up to 31 stars. I’m an obsessive collector, trying to get all the stars from each galaxy before moving on even while plenty of other new galaxies have been unlocked, so it’s taking me a bit longer than normal.

The most notable part of SMG is in just how much sheer variety there is between the different galaxies, and even when you’re redoing the same galaxy for another star, you’re taking a different path that usually requires a different approach. It keeps things fresh, and you’re never bored because you’re doing the same thing over and over again.

There are also comets, which have you redo a previous level but with a new twist on it (e.g., a time limit, lower maximum health, you have to race a clone…), and ‘? block’ galaxies which are much heavier on precision platforming skills. I’ve been able to beat all of them so far, but reportedly some of the late-game comets are pretty challenging.

Boss fights are also interesting in that they all need their own different tactics, but figuring them out is always intuitive. So far I’ve never had the problem like in other games where you can only weaken the boss by performing some weird series of steps that’s completely non-obvious.

The only problem so far is that the camera works just fine in most stages, except water stages. In one galaxy, you have to lure a torpedo over to hit a weight in a cage, except that after you’ve gotten close enough to get the torpedo to fire, you have to turn around and head for that cage, but the camera is slow to turn with you, so you’re swimming blindly under time pressure. I’ve never really liked the water stages in Mario games to begin with, though…

Jumping From Medium To…Medium

I worked my way through the rest of the tiers in Guitar Hero 2 today, completing the Medium difficulty. I didn’t fail any of the songs, but it was definitely getting tougher near the end, and my overall score (especially in terms of stars and multipliers) was much lower on those. I didn’t do as badly on Free Bird as I expected, but damn, that solo goes on forever

Next up I think I’ll do the Medium campaign in GH3 before coming back and trying Hard in GH2. And then Hard in GH3, and so on.

And now that I’ve unlocked all of the songs, there’s less pressure to try and move on to the next one, so I can start taking things a bit more leisurely and focus on practicing specific songs for a while. I found that a lot of my trouble was simply not knowing the songs. Knowing the beat because you’ve heard the song before is about the only way I’ve found to keep up on those long, repeated note sequences.

Medium-Sized

I ended the night with a couple more hours in Guitar Hero 2 and completed two more tiers on Medium, putting me exactly halfway through the campaign by the song counts. The difficulty seems to be increasing a bit, but fairly slowly. I’m still only three or four-starring most songs though, which is a bit discouraging when you hear people talk about how they just bought their first GH game but they were five-starring everything right off the bat so they just skipped straight to Expert… :P

Chord transitions are still throwing me off when they involve the blue fret, and I also have trouble when quickly jumping from green down to blue; my pinky seems to lose its place and I wind up hitting yellow instead. Red/blue chords are also a bit of a problem, as I have a bit of trouble quickly transitioning to them without also subconsciously moving my ring finger too and hitting yellow. One tip I’ve seen is that I should actually rest my index finger on the red fret instead and shift up to hit green, to avoid using the much weaker pinky finger. And it’ll probably help get used to shifting, which I’ll have to do eventually when the orange fret gets introduced anyway.

I also fiddled around with the bonus songs for a bit, and went back and made another attempt at “Push Push (Lady Lightning)” and beat it this time. I failed in the way-too-chaotic-for-me intro the first time around, but fortunately the rest of the song isn’t quite that hard once you get past it. On a lark, I also tried “X-Stream” in Hard mode and was amazed to actually beat it. I must have come close to failing a good half-dozen times though, saved only by a large number of repeated chord and note sections that were a bit easier. I found myself deliberately skipping some notes just to keep in position for the next chord section.

I also tried Jordan on Expert just for yucks, and made it to…4%.

Mmmmm, Mystery Stew…

Tonight’s WoW session was pretty uneventful. I finished off the Stonetalon quests I had left and avoided the temptation to pick up the new ones that opened, just to clear out some quest log space. Then, I headed off to Desolace, and wound my way around to Shadowprey Village in order to pick up the book for training expert cooking.

With the cap raised, I was then able to jointly work on cooking and fishing a bit more, finally ending up around 215 cooking skill. The recipes are starting to get pretty expensive though, so I might have to avoid buying every one I run across and stick to the ones needed to skill up. The really good foods won’t come until later anyway.

Ow, My Arm

My Guitar Hero 3 bundle and copy of Guitar Hero 2 finally arrived today. You know how sometimes people can pick something up and discover they’re a natural at it without any prior exposure or practice?

Well, that’s not me. :P Even the medium difficulty in GH3 is kicking my ass so far. In order to proceed past the second tier, you have to defeat Tom Morello in a ‘boss battle’, and I’m stuck on that right now. I also went and tried out GH2 for a bit and it’s medium difficulty is definitely a bit easier. My main problems right now seem to be with parts that wildly jump between the frets, where I just can’t keep up and get out of sync, and long sections of quickly repeated notes, where I just can’t get the right rhythm.

I left the careers at the second tier in both, but unlocked a few of the bonus songs out of curiosity, including the infamous Jordan. I actually did better on it (88%/4 stars) than I did on Trogdor (80%/3 stars), though again this is just on medium. My highest score so far (around 118k) is actually from one of these bonus songs, specifically the Freezepop one. And I actually managed to get the ‘perfect song’ achievement in GH3, though admittedly from when I was first fooling around at the Easy level…

As for the guitar itself, it works pretty well, with none of the problems some other people have had about the detachable neck being loose and the frets sometimes not working. The only quirk is that I pretty much have to hold it vertically straight up to trigger star power, though that might be intentional.

And, as the title implies, my arms are already sore. I have to get into the habit of holding the frets properly; by default, I put too much pressure when pushing on it and my hand cramps up fairly quickly. I also still have to adjust the straps to hold it properly while standing, as proper rocking out does not involve sitting. And there’s already a slight bruise on my right arm from where it lies against the edge of the base…

Edit: Oh, and you can even follow along on my stats page at the official site.