Not Quite Like The Arcade

Copied and pasted from a forum post I made about it because I’m lazy tonight:

Since I am perpetually dumb with money and overly curious, I wound up snagging Pole Position 2010 when I was combing through the Paradox deals on Impulse. I don’t really have much experience with this kind of game beyond a couple of sessions of BATRacer, though.

To get the obvious out of the way, the presentation is…rough. There’s a lot of sloppiness to the interface, like text fields that overlap each other, or how it’s difficult to tell what the overall state of your R&D is without going into each part and clicking the overview option and backing out and moving on to the next part, or how it forces a German keyboard layout onto you and swaps the ‘y’ and ‘z’ keys, or how the cars go in the opposite direction that they’re supposed to on some tracks. Graphics were not a high priority either, as the cars and tracks look like they were ripped from an N64 game, and when racing you don’t even see the cars on the track, just a little pointer indicating their current position.

The ‘tutorial’ is also terrible. It just pops up and gives you a description of each screen as you navigate to it for the first time, and it doesn’t convey any sense of the flow of the game. It was only through trial and error while poking around the screens that I discovered the right order that things have to be done in.

If you can get past those though, it looks like there’s a decent amount of potential depth to the game, as you control pretty much every aspect of team management. You first have to hire staff like your chief engineer, team doctor, team manager, etc., and they act as modifiers on various other aspects (e.g., your lawyer reduces fines). You decide what sponsorship to place on each location of the car, though you really only get to choose from up to three possibilities. You can adjust the inventory levels and pricing of fan merchandise to generate more income. And you can build facilities to help improve things like car construction and research (though in another bit of sloppiness they have a predefined list of places you can build which includes…the Northwest Territories as the location in Canada? Someone was throwing darts at maps).

The real meat is in car construction though, where you have to design parts (there’s around 20 total), construct them, assemble them onto the chassis, and do your testing in the wind tunnel and on-track. This all takes time and staff, so you’ll probably need to supplement it with parts delivered from suppliers, too, and for the low-end teams the supplier parts are probably better than what you’d make anyway. Parts are of varying quality based on things like a performance index, drag coefficient, reliability rating, weight, and wear-and-tear, and you’ve got the usual per-car settings for things like suspension stiffness, tire pressure, brake balance, camber, etc. The drivers give you some feedback about the settings during the practice sessions, but it didn’t really seem like enough; they wouldn’t shut up about the rear brake balance in my sessions, but only mentioned the other settings once or twice. There doesn’t seem to be a persistent log of their feedback either, so you have to watch their little portraits in the corner for the feedback balloons that pop up very briefly.

And then you get to the race, where you may as well sit back and cross your fingers while it plays out for you. The only real control you have is to set a driver’s mode to ‘attack’, ‘save fuel’, ‘hold position’, etc., or to pit early, but the race speed is fast enough that it doesn’t really feel like I can meaningfully switch modes based on what’s actually happening on the track. But the pace is too slow to actually sit there and watch all the laps at the slowest speed, so you may as well hit the time acceleration and just see what the final results are.

I’ve only played a few hours so far, so I haven’t gotten into any of the longer-term stuff like sponsor and team renegotiations, keeping up your team morale, what it’s like when you actually get good parts… I wish I’d played something like Grand Prix Manager 2 for a basis for comparison, though; I’ve heard it been recommended before, but it way predates my interest in the sport.

Well That Makes It Easier

It’s been a while since the last update, but not a lot is really new.

We had our EQ2 group and finished off getting the teleport stone for Sundered Splitpaw, but it turns out that the quests at the ends of the chains are raid events, way beyond our abilities. So, we’ve headed back to Sinking Sands and turned leveling back on, completing a handful of generic quests there and I hit level 51 soon afterward.

I also spent a bunch of time on alts on Saturday. I got my monk from 14 to 24 in Antonica, with the help of the vitality bonus and turning in some collections that had accumulated from leftover bits. And I got my ranger from 8 to 14 almost entirely on collections. I doubt I’ll really put much more time into them, but it was something different to do.

I’ve also been playing a lot of Forza 3 again. I discovered that the achievement for getting gold in all events doesn’t actually have to be done in season mode, even though the text says it does, which will make it a lot easier since I won’t keep getting interrupted by the R1 championship. So far I’ve done all of the drag strip events and the first three endurance events, which normally don’t seem to come up in season mode at all.

So Dirty

It initially started out as a brief diversion one night, but I played Dirt 2 for a bit and then proceeded to pretty much finish it off over the next few days.

I mainly did the rally, trailblazer, rallycross, and gatecrasher events, though. The ones involving buggies and trucks, like landrush and raids, were not exactly my favourites; I was fine once I got ahead, but the AI would always create a mess in the first few turns, often locking wheels with me or spinning me around or into the side of the track, leading to numerous restarts.

In the end I wound up doing the minimum of those events needed to complete all of the major events, including the world tours, X Games events, and the Colin McRae Challenge. The latter ended with a nice little tribute video to the guy, which was rather touching.

I’m not technically done everything in it yet, but with all those major events out of the way, and most achievements completed, I’m considering it finished.

Mixed Bag

A handful of smaller games or gameplay sessions I’ve done recently:

Puzzle Chronicles is one of the games I grabbed in the recent Steam sale and…I’m kind of regretting it. The art and story are terrible, even if they aren’t really relevant to the gameplay (I wish it would let me name my guy Pouty McPouterson). The gameplay is weird, though. It builds on the usual match-falling-blocks, but they fall horizontally, and you fight for control over board area with the opponent. It’s hard for me to visualize combos that way, and there’s a ton of different gem types to complicate things further. Not really what I was expecting.

I played a bit more of Joe Danger, getting through the second series of challenges. I finally discovered the trick to racking up scores (doing, well, tricks), but it quickly becomes a lot of stuff to keep track of while you’re trying to do tricks, avoid obstacles, hit the goals for the track, etc. It’s still a good game, but I’m just no good at it.

Cuboid got a bit more play due to checking out the Playstation Plus benefits, which adds some extra levels and an editor. I didn’t get Plus, but I played it for a bit anyway, getting to about two-thirds of the way through the beginner levels. Things are getting complicated now, with things like weight-sensitive switches, teleporters that split the block into two, ‘health’ pickups and move limits before you ‘die’, etc. I’ll have to get back to it again at some point when I have more time and brainpower to dedicate to it.

In Borderlands, I cleared out the rest of the quests for New Haven and Rust Commons East, which puts me at the start of the Krom’s Canyon area. Our group hasn’t really played together much recently, but hopefully we’re not too far apart now that I’ve caught up a bit.

And in an effort to clear out some older games, I tried the expansions for Quake and Quake II, but couldn’t get them to work since they crash immediately. It would be better to use them with a modern engine port anyway but…it’s just not worth the effort to me.

Damn You, Steam!

Steam suddenly launched a summer sale a few days ago, and I’ve been buying too damn much stuff on it. I haven’t spent a lot of time on anything bought in it yet, but there are some initial impressions:

Crash Time III: The hook of this one is that you play as a pair of detectives and chase down crooks in kinda-realistic police chases. Only ‘kinda’ though, since I’m not sure real detectives use robot drones that drive under the criminal’s car and blow it up, or cause horrific chain crashes… It’s better than I thought it would be, but the difficulty is a bit uneven. One of the first missions unlocked is unbeatable with the cars I have now — even accelerating flat-out, the crook can’t be caught up to and gets away.

Hearts of Iron III: Semper Fi: An expansion that supposedly fixes a lot of the problems with the original HoI3. Unfortunately the performance is really uneven, with a lot of sudden long pauses and jerky map scrolling. And some dumb stuff still seems to occur: Japan couldn’t even make it into northern China, it still seems to have trouble with making landings, etc.

Dark Void Zero: A retro-8bit-style platformer game with a jetpack. It’s pretty well-done, but damn, it’s hard. Enemy shots seem really hard to dodge while you’re using the jetpack, and the levels feel huge. I’m not even sure what to do to pass the first one yet, if I can even survive long enough.

“Playing” Gran Turismo

I took a bit of a break from FF12 by returning to yet another old PS2 game — Gran Turismo 4.

Unfortunately, it’s hard to go back to an era that didn’t have analog triggers, and I found myself lurching all over the place, unsure of where the braking points were, and even the progressive and 1080i modes couldn’t really make the graphics bearable after all the recent HD racing games.

So, instead, I’ve been trying to progress in my alternate career path. I had two save games set up, one for purely A-spec racing (actual driving by me directly), and one for purely B-spec racing (using the director mode to control an AI driver). My goal with the B-spec save is to see just how far into the career mode I can get using only cars won from races, and not buying any. I was up to around 46% completion, but I started to run out of races I can still do. A huge number of the one-make races are out since the cars permitted aren’t available as rewards, and there are a few high-end races where getting a winning car build together is a bit tough.

To get a little farther, I loosened the rules a bit and allowed myself to manually run events that aren’t available in B-spec mode anyway, like license tests and the rally events. That let me do some extra one-make events, and I’m now at about 51%.

Okay, That’s Enough Cars

I played a handful of more races in Forza 3, and wound up spending most of the money I’d accumulated in order to get that achievement for owning at least one car of every manufacturer (unfortunately the expensive DLC ones count), so I won’t be getting that Shelby Daytona Coupe anytime soon. Ah well.

I also went back and started playing Project Gotham Racing 4 again. I got frustrated with it a long time ago when I couldn’t beat the invitational event for the Impreza 22B, but I put some more time into the career mode and enjoyed it a lot. I eventually got back around to that same invitational, and after what felt like 20+ tries, finally won that damn Subaru. It was well worth it though, as it’s probably one of the best cars in its class for the game.

The drifting-related events were still frustrating me a lot though, especially the Time-Vs-Kudos ones, so I wound up dropping the difficulty down to easy soon after. That made a lot of the more straightforward races a bit *too* easy, but I just wanted to have some fun, and as I made my way up the rankings some of the Master-level events were still a bit close. Those A-class cars are a handful to control. I eventually hit rank 1, and although there are still a bunch of other ‘arcade’ events to do, I think that’s all I’ll do in PGR4 for now.

I’m kind of a bit tired of racing games now, so I think it’s time to get back to other genres for a bit. Next up, finishing Bioshock 2…

Newer

But that’s not all that’s new…

There’s a flood of new racing games, and I also picked up ModNation Racers for the PS3. It’s much more Mario Kart-like with the arcadey handling, twisty tracks, shortcuts, random powerups, etc. The big hook for it is that you can customize things though, and there are already plenty of them (mostly well-known characters of course) being shared online. For your racer and vehicle, it’s purely cosmetic, but you can create tracks as well and I’ll have to check a bunch of them out.

Single-player also seems to suffer from the unfairness of becoming a target for attacks 10 feet from the finish line, dropping you back three places. Fortunately you can spend boost power on shielding yourself, but the timing is tricky. The AI is tough, and the passing requirements for unlocking items for modding are even tougher, so completing the single-player campaign isn’t going to be easy. Unfortunately, online has its problems too. Lobbies have to fill up from scratch with every new race, meaning you often only get half the full complement of 12 racers. And you have to go through annoyingly-long loading screens as you toggle back and forth between the online race, the ModSpot, the race, the ModSpot…

I also picked up 3D Dot Game Heroes out of curiosity, and it’s pretty much a clone of Zelda: Link To The Past, except in a 3D voxel-like presentation. There’s kind of a cheeky self-awareness to it all, but otherwise it hasn’t really had much of an effect so far, so it pretty much remains a Zelda-alike. I’ve only done the first temple (of six) so far, which is pretty much just part of the tutorial.

And as if I didn’t have enough racing games already, I wound up picking up Gran Turismo for the PSP when it was set at a new ‘classic’ pricing on PSN. It definitely feels like Gran Turismo, but I’m still struggling with the controls a bit. Using the dpad leads to fishtailing like crazy (though it’s better for minor adjustments to straighten yourself out), and with the analog nub I find myself lurching around corners trying to find the right amount of steering. Maybe it’ll just take time to adjust after playing Forza 3 so much lately.

The challenges are pretty much like the license tests of previous games, but the passing requirements are pretty fair and I’ve managed to get at least silver on all of them so far, and a few golds. No reward cars though, just cash. Other than that, you just pick a car and track and race a random selection of AI cars. (There’s a ‘drift mode’ too but I haven’t tried it yet.)

It’s not entirely what I’d hoped for, but it might be fun in small bursts, and it’ll get me a head start in GT5.

New

Wow, there’s a whole bunch of new stuff to catch up on.

I picked up Blur for the 360, since it looked interesting and I’m winding down on Forza 3. It’s basically like a Mario Kart-style racer, with powerups you pick up and fire at other racers, but on realistic cars and tracks. You can also use powerups to block incoming attacks instead. So far I’ve found the single-player game a bit frustrating since it seems like so much depends on random luck; I can come in second place one race, and then 18th the next, and I can imagine it getting frustrating trying to hit the specific advancement requirements.

In online multiplayer though, Blur is a blast. It doesn’t even really matter where you eventually wind up placing, with 20 players in total there’s plenty of action going on no matter where you are. There’s a level-based progression system that unlocks new cars and ‘mods’ that affect the rules slightly, and I’m up to level 13 (of 50) so far.

While picking up Blur, I noticed that Picross 3D was out. I played the hell out of the original DS Picross, so I had to pick this one up. It’s the same basic idea, expose the image within a grid by carving out unwanted blocks, but this time it’s a sculpture in a 3D block. The information you use is fairly different though, as you’re only told the total number of blocks to keep in a given row, how many groups the blocks are broken into, and not all rows are numbered. There’s a fairly lengthy tutorial that explains it all though, and I’ve perfected the Easy puzzles and just started in on the Normal difficulty.

And it’s not so new, but a fair bit of stuff has happened in EQ2 as well. I played my illusionist around the Everfrost area for a while last weekend, getting him 5 levels and burning up all the saved-up vitality xp. My mystic cleared out a bunch of the monster-farming quests in his log and then in the weekly group we went and finished off the Golden Efreeti Boots quest. Or the rest of the group did, anyway — I screwed up and missed a turn-in when we were in the Temple of Sol Ro, and then got wiped out by a level 70 dragon while trying to get back to it. I didn’t want to waste their time, so I told them to forget it and I’ll finish it myself at some later point, when everything’s lower-level.

Junkie No More

I just got around to changing my Xbox Live gamertag and shall now be known as HalibutBarn instead. MS has been rather oversensitive lately about ‘inappropriate’ names, so I figured I’d better change it before I suddenly wind up suspended for being a drug reference or something.

I finally started Bioshock 2 a little while ago, and this time I’m playing on Hard and going for the achievement for not using any Vita-chambers. So far the main struggle has just been to avoid running out of ammo and money, which are in scarce supply. Otherwise, it’s still a pretty familiar-feeling game and that’s perfectly fine considering how good the first one was. I’ve only made it to Pauper’s Drop so far, but I’ve fought one each of a Big Daddy and Big Sister, and the fights were fairly tense. The Big Sisters in particular are going to be tough, being as quick as they are.

In EQ2, we’ve mainly just romped around Everfrost some more for the last couple weeks, finally reaching the NE and NW corners and finishing a handful of quests, including the HQ for Tobrin’s Mystical Eyepatch. I also did a bit of soloing on my own to clean out some of the simpler quests and pick up collection items.

The city of New Halas was also finally released, and I immediately moved my shaman there to be with his barbarian brethren. It’s a really nice city too, with almost everything within fairly easy reach (the dock is a bit farther away though) and the tradeskills all clustered near the bank. The housing is really nice, and I finally upgraded from the starting apartment to a five-room house, which feels a bit sparse even with 160+ items in it now. I also started up a new dwarven warlock character, but haven’t gotten very far into the Halas newbie zone with him yet.

And I’ve played a bit more of Forza 3, but I’m not as enthusiastic about it as I was before, as now I’m pretty much just trying to grind credits and fill out the event chart. Maybe I’ll look at something like Blur next…